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While tinkering with the barbarian skill calculator I've found that the rune effects Birth Right (Hammer of the Ancients) and Sword to the Ploughshares (Battle Rage) have a chance to spawn a health globe on crit. So I was wondering the the +25% chance to find a health globe effect from Pound of Flesh stack with these effects, or does it only work on globes dropped from monsters?
I hope, because it's core to the build I've had planned for months already: http://eu.battle.net/d3/en/calculato...Qgi!aZY!YcZZbb
What I'd like to know is your BASE chance of finding an actual globe, as to see if increasing that by 25% is actually worthwhile, though the 100% extra health seems very nice as well. Hint hint hardrock, you have some work to do.
Btw are health globes group wide? Do every player in the group get the effect or at least get their own globes?
Or just the one who picks the globe up?
I would think it doesn't. The 2 abilities that spawn health globes are reliant on a critical strike. Nothing can affect their spawn rate besides more crit. It wouldn't make sense for Pound of Flesh to affect those 2 skills.
It still has great synergy with them though.
It's group wide and it has a decent range.
Going off topic for a sec here -- in higher difficulties, if you're a Wizard or a Witch Doctor and you see your melee friends getting low, it would be good strategy to run to a health globe near you to heal them especially since ranged can keep doing damage in the mean time (compared to the Barb or Monk having to run away from monsters).
Overall, it will be pertinent to watch your groups health as well as yours to maximize health globe healing (and to save lives). Looking forward to the more tactical gameplay like this that D3 seems to be offering a lot of.
Who knows! Keeping hopes high. Say, 25% of 10% could make it into 12.5% for birthright, or 18.75% (15%) for both birthright and plough', instead of 15%. Nothing too major, but if you're hitting a big pack of monster, pretty significant. We're talking one in 6 instead of one in seven.
Seems like an interesting concept. Whenever it's good idea to try to max crit or fury generation is a good question. If you would DW mighty weapons and use cleave instead of bash it would cost you some crit, but in return you would get to spam HotA way more often.
This build also has pretty good team utility since health orbs have team wide effect. Big heals.
This build would be very liked among WD's and DH's who are using gruesome feast or vengeance.
Yeah, I'll be trying that out. I updated it, with one minor skill change. The old link was outdated. Enjoy winning the game: http://eu.battle.net/d3/en/calculato...Qgi!aZY!ZcZZbb
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