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  1. #1
    IncGamers Member Chaboi's Avatar
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    Dashing strike nerfed

    Been playing around in the latest patch, seems like the range on this skill has been nerfed by close to 25 yeards. Cant even go the length of the screen anymore. Highlighting a mob at the edge and casting the skill results in you coming up short. What's the deal?



  2. #2
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    Re: Dashing strike nerfed

    It's merely been put in line with other movements skills.



  3. #3
    IncGamers Member Chaboi's Avatar
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    Re: Dashing strike nerfed

    I respectfully disagree.



  4. #4

    Re: Dashing strike nerfed

    I agree with Chaboi, this skill is only useful with instigation combat, not escaping it and all of the rune effect require you hitting a target. For normal movement it's already lacking compared to the other classes movement abilities and not that it's ranged is being cut again they are making it even that great for it's single purpose if other skills rune effets can replicate the same exact movement distance with more damage.


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  5. #5
    IncGamers Member HardRock's Avatar
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    Re: Dashing strike nerfed

    ElementEigth is correct. Vault, Leap and Teleport always had a range limit and I assume Furious Charge will have one as well. Even though I really liked it, it didn't feel right that Dashing Strike had unlimited range.

    Quote Originally Posted by Neinball View Post
    For normal movement it's already lacking compared to the other classes movement abilities and not that it's ranged is being cut again they are making it even that great for it's single purpose if other skills rune effets can replicate the same exact movement distance with more damage.
    Except they can't really. Leap, Furious Charge, Teleport and Spirit Walk are on cooldowns, have limited range as well and Spirit Walk isn't even really a movement skill. Vault is Dashing Strike's only real competition. It's range however is still shorter and relatively speaking it costs more resource than Dashing Strike. Fact is that Dashing Strike is still the king of movement skills in many situations.

    As for damage, it was never Dashing Strike's strong suit.


    Last edited by HardRock; 16-04-2012 at 11:28.

  6. #6
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    Re: Dashing strike nerfed

    But unlike all of those it was limited by only being useable in combat, making it a weak defensive skill. That was what made it special - best movement as offense, worst as defense. Am disappointed by this. :|



  7. #7
    IncGamers Member HardRock's Avatar
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    Re: Dashing strike nerfed

    It became worse as offense, but if you ask me it still remains the best.



  8. #8
    IncGamers Member Coolhwip's Avatar
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    Re: Dashing strike nerfed

    I had to reinstall the beta to confirm this...

    Yay for another knee jerk nerf because a bunch of baddies cried on the forums that a monk had better mobility in beta than their gimmick classes (wizards, demon hunters).

    If their intent is to prevent people using monks from bypassing mob packs to rush to a boss/rare pack, they need to nerf Wormhole, Rattling Roll (1.5 second spammable 8 yard aoe stun is ridiculous) not to mention Tumble (50% reduced cost to 4 disc).

    Brought on par with other movement skills, my azz. Dash is now far too expensive compared to other movement skills and the second worst in its runed effects after spirit walk. On the WD side this is needed because a teleporting army of pets would not be balanced. The least they could to is buff Flying side kick to aoe stun just like Rattling Roll does.

    The funny thing is, the ability to dash onto breakables was added after a good number of casuals cried about it (they love breaking their barrels). So all that's needed is getting them on board again to whine some more and we'll get what we want.


    Last edited by Coolhwip; 16-04-2012 at 13:04.

  9. #9
    IncGamers Member HardRock's Avatar
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    Re: Dashing strike nerfed

    Quote Originally Posted by Coolhwip View Post
    Yay, another knee jerk nerf because a bunch of baddies cried on the forums that a monk had better mobility in beta than their gimmick classes (wizards, demon hunters).
    All classes have their strengths when it comes to mobility skills. Dashing Strike received a slight nerf, but its usefulness wasn't changed drastically.

    Quote Originally Posted by Coolhwip View Post
    If their intent is to prevent people using monks from bypassing mob packs to rush to a boss/rare pack
    Monks could never do that with Dashing Strike. If they want to nerf the Monk's mob skipping ability then they should nerf Tempest Rush.

    The other classes can skip enemies easily, but they either have to use multiple CD's to do it (WD, Barb, Wizard), or in the case of the DH burn away their resources, just like the Monk. With very good end-game gear this won't be such a big issue for either the Monk or the DH though.

    Quote Originally Posted by Coolhwip View Post
    they need to nerf Wormhole
    Wormhole is just a range extension to Teleport for an increased resource cost. Base Teleport has a comparable cost to Dashing Strike, but it has a cooldown. Wormhole is fine.

    Quote Originally Posted by Coolhwip View Post
    Rattling Roll (8 yard 1.5 second spammable aoe stun is ridiculous)
    Maybe it's spamable, but aiming it is tricky. since you can only specify a direction for Vault and not a precise destination. This also means that you have to use at at least 3 Vaults instead of 2 if you want to stun the same group twice. Rattling Roll is just a safety measure when you're Vaulting like you never should. It's not really an offensive rune.

    Quote Originally Posted by Coolhwip View Post
    not to mention Tumble (50% reduced cost to 4 disc).
    Dashing Strike has Quicksilver, which reduces its cost to 10 Spirit, a 60% reduction.

    Quote Originally Posted by Coolhwip View Post
    Dash is now far too expensive compared to other movement skills
    Here are the relative resource costs of mobility skills:

    Leap: free + 10 sec CD
    Vault: ~26% resource
    Dashing Strike: ~16% resource
    Spirit Walk: ~6% resource (at level 60) + 15 sec CD
    Teleport: 15% resource + 16 sec CD

    I think that Dashing Strike represents the middle ground in overall cost, if you don't consider item and rune options. Even like this, it's the best offensive mobility skill of the bunch. The fact that they brought it's range in line with other similar skills didn't change this.

    Quote Originally Posted by Coolhwip View Post
    The least they could to is buff Flying side kick to aoe stun just like Rattling Roll does.
    Flying Side Kick can be aimed precisely (I'm 99% sure about this, as the base skill can be as well), while Rattling Roll cannot. Maybe it could have a chance to stun every enemy in it's path though.



  10. #10
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    Re: Dashing strike nerfed

    If they cut the range in half, it feels like the cost should be cut too. The need for a target already prevents spamming so the higher cost seems unnecessary.



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