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Overall enjoyed myself (helps when you are on the winning team), I personally thought my role was a difficult use kind of situation (but excellent in practice), with the one shot I had to be sure of who I wanted to cast protection on, and if I accidently cast it on scum then my power was essentially wasted the entire game, not something I was looking forward too, but also didn't want to wait to long that the power didn't get any use or save anyone.
Overall I think the dreams could have been different, even if the mafia still didn't know what they were, the ones they used didn't really help or hurt one side or the other, maybe with the lunar eclipse for example it would block all town abilities instead of just all abilities so that the mafia could still nightkill. Night talk ability for the town I feel actually helped the town more then it hurt them because it could have identified people who lacked posting during that time period. I guess if the dreams were meant more to balance it for power to the mafia it should have been a little stronger for them.
Ha! Korial thought I was playing well according to the mafia thread, go me! Also, I had sath pegged and no one took my word, shame on you all
Thanks for hosting the game RE.
I had tons of fun, even though the dreams eventually became quite frustrating. =P But I really don't need to continue kicking that horse, as it's already been covered.
I'd actually love to see the dreaming god in a game again. Maybe not a roles of madness type game, but still I think it can have a lot of potential.
Thanks for the comments, you guys have been a lot more forgiving than I thought, I will redo the dream mechanic one day, not next game but in the future.
As for mafia now, who has the next game? I think Zemaj had a Cthulhu one ready, which I'll be playing (R'lyeh Exiled...c'mon why wouldnt I play a cthulhu game:P)
I'm not sure if you saw, but there is a new one forming in the SPF run by FoE if you want to jump in on that.
I hadn't. Thanks.
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