0
Why not use both? Sweeping wind is fire and forget aura that stays up as long you keep beating enemies. 60% damage per cycle is massive damage bonus. This comparison is so artificial that i don't even get it. Sweeping wind is background ability that doesn't overlap with anything else you do. Cast it once and it keeps constantly churning damage while you are doing other **** with another abilities.
If it's long fight one cast can net you anything from 60% weapon damage to pretty much infinity. Key terms here are damage over time, fire and forget, infinite duration. The longer the fight the better sweeping wind is.
In addition, although the spirit cost is 75, with as little as 3 spirit regeneration from items you can instantly have Sweeping Wind ready if the distance between mobs is over 25 seconds. Spirit doesn't degenerate, so you can easily hold on to leftover spirit from a fight to make Sweeping Wind even more easily available.
This should be moved to monk section btw.
I think my only complaint with this skill is that the effect of critical hits is going to feel negligible - with your attacks doing 100% weapon damage and crits doing even more so, the 15% rise in damage from Sweeping Wind's effect is going to be barely noticeable. I would have made the damage a flat (higher) value and made crits do something else, like add a slow, or boost your speeds.
I am interested in using this skill for my build, even though I haven't been able to test it in the beta. I think they key point to this build is that it says it deals it's damage "constantly". I'm curious as to what that means. Every second? Every 1/2 a second? Faster than that? If you rune it for 60% max stack (which I think we will critical enough that max stack wont be hard), that could be alot more damage than Blazing Wrath. Or it could be less than Blazing Wrath. Or... you could use both.
I think I can answer the "constantly" question. If you look at something like Ray of Frost, I noticed that its "ticks" are very quick. "Constantly" coincides with the game's clock rate - the number of times the game checks for damage. It could be 24 times per second, or much faster, I don't know. So, if sweeping wind does 60% damage "constantly," it would do x% per tick, so 60%/24 in the case of 24 ticks for 2.5% each tick.
I would bet it's once again the cycle system. One tick per sec for every APS.
It's quite awesome, free damage that lasts long in longer fights, where there's lots of mobs or few mobs with lots of health to hit to refresh the timer.
Isn't Crippling Wave a quite slow attack? Sweeping Wind and Blazing Wrath are in essence free damage in addition to whatever else you're going to use, which is the reason it's going to be hard to not include them in many builds imo.
Bookmarks