EDIT: We've added the game to the Android Market with some changes suggested by friends who were playing it. If you have an android and would like to try it out, you can see the market version here:
I've been working with a friend for several weeks to port Fruit Madness to the Android. As part of that process, we have reworked the difficulty by introducing an additional fruit type at level 3 and above, and reducing the number of Super Spins you are gifted on all levels (you now are gifted 2 on board one, gifted one on board 2 and 3, and none after that. However, the super spins carry over from level to level, so if you have three on the board at the end of level one you will have 4 at the start of level 2).
Another addition for the porting process was to make the game save when you exit. I have implemented this on the web version as well. This data is linked to the username/email combo you start the game with. So if you navigate away from the page (or if you hit the home key on the Android. Or get a call, or a text, etc.) once you resubmit your information, you can pick up right where you left off.
Before we launch this to the Android Market (I mean Google Play Store), we'd like to get some feedback on the difficulty at level 3 and beyond -which we are also testing in the web version. One of us is happy with the game in its current state, while one of us thinks it is just too hard and loses the cool, slot-machiney feel at level 3. If you have a few spare moments, please give the web version a go. We're specifically looking for feedback about the difficulty at level 3 and beyond, but all feedback is welcome.
That's the link for the web version. The mobile version isn't yet on the market, but if you have a droid and would like to give it a go, drop me a PM and I can send over the APK. Be aware there are still some bugs in the mobile version that we are trying to hammer out.[WIKI][/WIKI]