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Cool stuff and neat idea, yovargas.
Also, thanks for putting together a spreadsheet, Capt Goodman.
I don't think I can embed script into a forum post, but I packaged this data set into a Tableau data viz (similar to my loot breakdown one). It's just a very rough cut right now, but here's the link if you'd like to see the data in that format. I put in some filters so that you can interact with it.
http://public.tableausoftware.com/vi...Overallratings
Last edited by Varquynne; 14-04-2012 at 09:02. Reason: Updated Tableau data viz
This looks great Varquynne. Thanks for doing that. I'm hoping to get at least 10 people's input in there by the end of the weekend, just to get a larger data set going. I finally got beta access last night, so I'll be able to play around with different characters this weekend and put my own two cents in there. I'll let you know when we've got several more entries in there.
Ah this is neat, I'll try to input my own numbers sometime tonight.
i wanted to come up with a better system for 1-5, i needed to better define what it meant. i have not come up with something which will for sure change some scores. so i figure i will use my new system tonight to adjust my scores. i noticed i underscored almost everything before
I punched in mine, kind of off-the-cuff. For some reason, one of my entries got formatted weird, but it seemed to still be calculated just fine in the average.
Looks like more people messing with the sheet as a couple columns vanished, damnit.
Interesting to hear people's different ratings system. The way I was rating, it would be theoretically possible to have a class with 5's across the board. To me, 5 mainly meant a really well designed skill which I saw little need or room for improvement. That's why I could give the more basic, un-flashy skills a 5, if it did what it does very well.
Damn, that's fantastic! It's not tied to the sheet, though, right?
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