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I have to agree. Shields, for example, seem to provide some godly defensive attributes that are difficult or impossible to find elsewhere (e.g. up to 100% to max health, more armor than from any two other slots), and that will in my opinion be much more useful that a 15% IAS bonus from dual-wielding, for example.
Now add to that the fact that Revenge becomes ever stronger relatively the higher your defensive attributes get.
Here's my control tank barb build, http://us.battle.net/d3/en/calculato...gkT!bXe!ccaacZ
EVERYTHING slows lol. Combat would go somethign like this:
1. Charge into group (free heal on charge)
2. Stomp (glyph pulls them in, stuns, and slows)
3. Intimidating Shout (lowers damage and slows them again)
4. Cleave (aoe damage and slows them again lol, no way they are going after the ranged dps)
5. Earthquake (huge aoe damage slow when it's needed. Could be used after charge for burst aoe control)
I'm not to worried about taunting targets because most threat will be proximity based. Besides, if they are slowed this much, they will never reach the ranged to hit them. I don't mention the melee because they have their own skills to get out and whatnot. Also 90% of this build is possible by lvl 30. Just a few glyph changes (don't affect the build much anyway) until you reahc max for the specific glyphs.
Last edited by droppin; 25-04-2012 at 16:06.
It's basically a prot warrior form wow that can aoe hamstring >.<
A change for the above build is Furious Charge runed with merciless assult for quick multiple charges. I'd lose the predictable ehaling, but would be nice for o crap moments to slow teleport attacks on ranged. Think of it like intervene. Somehow a prot warr isn't my main on wow o.O
If your gonna be grouping, id drop earthquake for revenge. Bank on your team being able to nuke stuff down. Your bound to take some damage, and its heal will come in handy especially since there will be ranged dps that will be outside the range of your aoe stuns. Also for that reason you might need to swap the passives to pick up some of the damage reduction stuff, specifically the mage damage reduction stuff as casters will also naturally be outside the range of your stuns.
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