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Neither.
If your resistance is 9%, it means you survive ~9.9% longer due to resistances. +50% will then make you survive ~14.8% longer instead, making you survive 4.5% longer than you would without the 50% boost. If you must know your new % resistance - It'll be 12.9% after the 50% resistance boost.
Basically, it gets better the more resistance you have, but will always add less than +50% to your survivability against magic damage (you would need infinite resistance for +50% resists to add +50% to your survivability against magic damage, in which case you probably don't care much about resistances anyway).
So... If you have a ton of resistances, you probably want to boost other aspects of your character instead, and this rune isn't as awesome. If you have very low resistances, this rune wouldn't give you much of anything really. Therefore, they can easily make sure that it is never truly overpowered. If you thought about using this to make up for poor resistance gear, you can forget about it. It can only help you make up for some lack of resistances but only if you already have a decent amount that you still find insufficient.
I hope this is clear enough.
What is there to not be sure about? Log into the beta and you'll see physical resistance next to all the other magical resistances, and it will have the exact same value as the other since Intellect also increases your physical resistance.
If you think about it, it works out beautifully. All the classes' main-stat is also decreasing all incoming damage. Armor decreases all damage, and so Strength decreases all damage. All damage can be dodged, and so Dexterity decreases all incoming damage. Intellect increases all your resistances, and since physical resistance is also a resistance, it also decreases all incoming damage.
If all stats are the same, then the whole "system" is just stupid. Now we basically have a system where attack and defense are merged together and made class-specific. While it fixes some issues, it makes the game all that much more boring. I would expect them to come with a much better solution than that! Lucky for them, the game still has plenty of other interesting aspects, but I really did expect this to be another one of them...
The more I look, the more it seems like the game simply isn't done yet, and won't be done on May 15 either, and we should expect some heavy patching :(
I don't see what there is to be confused about, this is the d2 paladins salvation. Period.
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