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  1. #1
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    Thoughts on Fists of Thunder - Thunderclap

    I feel like this rune effect needs some work. Perhaps some sort of sound effect or visual effect to go with the teleport... you just instantly appear next to an enemy (range is about 1/2 screen) and it seems a bit awkward. Also you only teleport on this first hit of the combo, so you have to finish the combo to teleport to another enemy. No gap crossing as well :(



  2. #2
    IncGamers Member Torr's Avatar
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    Re: Thoughts on Fists of Thunder - Thunderclap

    Funny, because I had a different reaction to Thunderclap. To me, it was the first time I felt like Fists of Thunder was useful. Since FoT is already the fastest spirit generator... when you are dual wielding, add a little teleport in and the ability to do a little extra damage to nearby opponents... it just feels like your moving really fast. The little port that it gives you seems to confuse the AI slightly as you pop around. It also makes chasing summoners much easier. Used to be I would be waiting patiently for Dashing Strike to help me against range, but now I know if I click on a ranged enemy with Thunderclap enough times I'll pop over there.

    The only thing annoying to me is that it doesn't cross gaps. But for me Thunderclap made Fists of Thunder more enjoyable.



  3. #3

    Re: Thoughts on Fists of Thunder - Thunderclap

    I've not yet had the chance to update to patch 16, what is the distance of the port?


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  4. #4
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    Re: Thoughts on Fists of Thunder - Thunderclap

    The range of the port is about halfway between your character and the edge of the screen...maybe a little less. I definitely agree that it makes Fists of Thunder more effective/fun, but I think the lack of a visual effect for the teleport causes it to look as if the monk is popping around the screen due to lag issues.



  5. #5
    IncGamers Member TheReadMenace's Avatar
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    Re: Thoughts on Fists of Thunder - Thunderclap

    Quote Originally Posted by CrazyCowboy View Post
    ...but I think the lack of a visual effect for the teleport causes it to look as if the monk is popping around the screen due to lag issues.
    When I was using it, I kept wondering what the other random people in my game thought about how it looked, if it was weird, was confusing, etc.

    I think it's a neat rune, but I don't particularly like it. As CCowboy mentioned, the teleport only works on the first attack. Since the attack works only in short range, I kept finding myself getting one attack off against my target... and for some reason I'd end up needing to chase them across the screen. A Monk would Tail Kick an enemy away, they'd flee to escape, whatever. And I'd find it to be pretty annoying. If my attack is meant to teleport, then why am I chasing someone around for three seconds?

    As annoying as it could be, I think it's better as a clvl6 rune than the previous one. The chain lightning effect is a cool effect, but I never found it to be as powerful as the runed Deadly Reach or plain Crippling Wave. I feel like the chain lightning could be very awesome once you get some exceptional gear, but with beta gear I never really saw the damage adding up. [Neinball may disagree after his naked runs]

    As a substitute/replacement, I approve of the new rune. ...But once the Deadly Reach rune becomes available on my Monks, I'll probably take that over Thunderclap.



  6. #6
    IncGamers Member snurrfint's Avatar
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    Re: Thoughts on Fists of Thunder - Thunderclap

    It feels like it needs some tweaking. I mean, even gravestones between you and the target will cancel the teleport and some times it do dmg even if you are not near the target at all. Otherwise its pretty sweet.



  7. #7
    IncGamers Member cozmiccc's Avatar
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    Re: Thoughts on Fists of Thunder - Thunderclap

    I agree. Loved the teleport effect but it definitely need a visual indicator when you teleport, otherwise it just look like I'm lagging.

    Btw, which one is the indicator for the shock fiels effect that deal 35% damage, I see sparks flying amd the third hit effect is also bigger but it looks more like arcane damage... **confused**



  8. #8
    IncGamers Member HardRock's Avatar
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    Re: Thoughts on Fists of Thunder - Thunderclap

    Quote Originally Posted by Neinball View Post
    I've not yet had the chance to update to patch 16, what is the distance of the port?
    About 36 yards, same as Vault.

    Words cannot describe how awesome this rune is. It made the Monk much more enjoyable for me.

    I think the fact that only the first hit teleports you is completely intentional and warranted. It basically gives the effect a small cooldown that's affected by your attack speed. Teleporting on all hits would be ridiculous, especially since it's free.

    As for the teleport itself, at the moment it's not really a teleport at all. It's an instant movement without pathfinding, which means movement in a straight line between the player and the target. The pathfinding part needs to be addressed, as objects between you and your target often prevent you from closing the distance. I'm fine with the fact that it's not a real teleport and so it can't be used to cross over impassable terrain. It's tooltip should be updated though to make this clear.

    Another minor issue with the skill is that you'll move even if you're shift-attacking.

    Oh and I also agree, that it needs an effect for its "teleport".


    Last edited by HardRock; 11-04-2012 at 12:54.

  9. #9
    IncGamers Member cozmiccc's Avatar
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    Re: Thoughts on Fists of Thunder - Thunderclap

    Maybe it should be a dash instead of teleport, and add appropriate effect for it.



  10. #10
    IncGamers Member Torr's Avatar
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    Re: Thoughts on Fists of Thunder - Thunderclap

    I don't want to oversell the rune, because I'm still more likely to put Crippling Wave in as my primary. Usually I can't wait to upgrade from Fists of Thunder, and now... I kind of enjoy it. We are really talking more about aesthetics here, but for me I like the teleport effect without any visual indicator. Using it in conjunction with dual wielding, I get a feeling of moving "faster than the eye can see". Of course it's all an illusion, but I like the feel of the rune. Maybe all those years as a young boy reading the Flash have affected what I enjoy as a gamer.



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