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Challenge accepted! Though I'm not sure how an objective response can be made to a subjective post. Oh well, here it goes. Having played the beta, I cannot disagree more. It still feels like a Diablo game, but without simply copying the older games system. They did away with the skill point system, which caused point hoarding and I can't sit here and tell you "No, how you felt is wrong", I can tell you that the only two classes that felt like rehashed D2 characters to me were the Barb and Wizard. While there are undeniable similarities between some of the other characters and the D2 characters, they didn't feel re-skinned. In D2, I stopped caring about level around lvl 80. After that it faded to the background, replace by the item hunt. With D3, the level cap is supposed to be reachable. It is no longer the final stepping stone of a character. With an 'easily' obtainable level cap, Blizzard can create a 'reward' for getting to that point. As of now, that reward is Inferno which contains the best items and harder monsters (min monster lvl is 61). Now players won't out-level content. Blizz has estimated that most people will hit 60 around the end of Hell, not Nightmare. Sure, some people will sit back to outlevel the content so it's easier, but not all. You are still gaining runes through to level 60. And even in D2, the main purpose of continuing to play was items once you got to 80-85 (for me and the people I played with). After that point, the extra skill point + stats just didn't do much for my feeling of progression. As for Hardcore, I would imagine the main drive is getting to Inferno and beating it. Then doing it again until it becomes easy. Then do it on a different character. I think what causes boredom is not simply doing the same thing over and over again. It becomes boredom when it stops being fun. If, when you hit 60, Inferno is a blast to play, I'd enjoy running through that over and over again. For me, D2 was like a treasure hunt. With D3, hopefully (And I have faith that it will) Inferno will provide a challenge to complete that hunt. Different strokes for different folks. Those who liked the farming to find the ultimate piece of gear kept playing. Those who didn't stopped (unless they were in the social aspect of it). Why did you continue to play D2 (non LOD since you state you played for ~ 2 days)? Unless it's fun. Blizz has stated that Inferno isn't their final end game solution. Inability to update? So the addition of skills runes isn't an update? Changing the whole gameplay mechanic from using 1-2 skills to giving the player a choice of 6 skills from a pool of >20 viable options isn't an update? I dunno what kind of update you need. Make it into a 3rd person action game? FPS? Or people who genuinely like the game. I started play D2 after LOD came out and I didn't find it 'stale'. Endless Baal runs got a little repetitive, but I still enjoyed doing them since I could work towards more efficient clears. I'm glad that in D3 they've removed the 'boss run only' mindset to find awesome items. While I kinda agree, what was appealing about D2 pre-LOD end game that was appealing? Are there any other games that have a nice endgame that might work for a Diablo-esque game? Blizz has said Inferno is not their final end game solution. (Yes I am repeating myself, but it bears repeating) I hope that you find yourself wrong in this regard and see it as a D2 sequel, as I do. And if that time sink is fun, is it really a bad thing?
Last edited by Buu; 11-04-2012 at 02:37.
I read the first line of the first post and passed this off as a bad attempt at a troll. Then I looked down and saw this had 6 pages![]()
Hm, he is pretty good at it.
"...most people will only realize what a pointless amount of time they've invested in a game that wasn't improved only after years have passed. The rest of us will have realized it early on and moved on. I'll get the enjoyment of a full play through on my main. You guys can have fun finding all those VEX rune equivalents slaving away on the same content for years."
You know I hate fishing. Tried it, hated it. Yet for some strange reason I don't feel the urge to tell fishermen what a **** and boring hobby they have, and how it hasn't changed at all for centuries. The essence of Diablo is killing monsters and collecting items, the essence of fishing is catching fish. News flash, that won't change no matter how you think it should because you don't enjoy "finding all those VEX rune equivalents slaving away on the same content for years". Or as I prefer putting it: "playing the game".
People try things and if they don't like them they move on. Why are you... special? As is plenty obvious from your posts you don't enjoy the core mechanic of the game, that much you figured out many years ago in LOD. Yet you buy Diablo 3 which according to you is nothing but a reskinned version of LOD. So you play a game you already know you don't like and come here to tell others that do like it, how they are wasting their time. Ironic.
Well... A decent idea for end-game expirience which isn't the same story we completed 3 times aleready - but with bells and whistles, can be found in Dungeon Siege. There, the singleplayer mode (can be played co-op too) is quite long - think normal+nightmare in d2:lod. After finishing it, you can go and play an expansive non-linear map which could easily fit an MMO. Even though knowledgable players could navigate through it easily and complete it in no time, it was great for the new players - since you had complete freedom in the paths you chose.
Such solution would be a nice breath of fresh air. And if Beta is any indicator of what we can expect (i know it's not, but for the sake of argument let's assume that), the game seems to be quite linear and really tied to the story line. That's one of the things that really put me off when i had my chance to play the Beta. As crazy as it sounds, the fact that you have to follow the storyline so strictly is a big detriment to me. I would have no problem being held by the hand in the first playthrough - just to expirience the story, but having to play the same way every next difficulty level? I would find that tiresome to say the least. Having to wait for every setpiece moment to play out or do another menial task, just to progress to the next area and so on. I wonder if it will be this way on latter difficulty levels or Blizz will let players go wild and play their way...
In conclusion, for end game (or progressing difficulty levels) i would propose one of the following:
a) Make the singleplayer longer, more epic, more directed and have the end game content be this big sandboxy world which players can explore and/or farm at their own pace, with difficulty options to satisfy their gaming needs.
or
b) Keep the Normal/Nightmare/Hell as it is, just give option to streamline the story on Nightmare/Hell and instead of Inferno, add 1 or 2 (or more) acts worth of new end game content for players to play in - something that isn't the same story yet again.
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