Long read imminent.
I have to say I am having a hard time viewing this as anything other than Diablo 2's next expansion with a technology upgrade.
I went through the beta on each character and my first thoughts were: "cool graphics, nice looking skills, but still feels like the D2 classes". Really very little changed with them despite what people think - the only real difference is the interface affecting skills and runes.
Let me tell a brief story. Going back to 2001 when LOD came out I was the first person to come to these forums and say that LOD was too easy. Back then, I'd gotten to level 77 in the first 24 hours of LOD's release In hardcore mode like it was nothing, with some buddies like Pyschosrage and other guys who were ladder leaders in classic D2. I was harangued for this opinion because ultimately I realized that there was no point to the game really. Classic mode was farming, and hardcore mode used to be about surviving as long as you could, but even that was taken away.
Fast forward to D3 and immediately you can see that first of all, the level cap is very reachable. So you can take out any notion of ladder chasing where you're scrimping out scraps of XP to hit the next level. Not only does Softcore mode literally become ONLY ABOUT ITEMS. I agree that xp loss is a terrible idea but really, if the level cap is so achievable, you mean to tell me, that items alone is an acceptable end game?
Even Hardcore mode you can see that you will easily hit level cap quickly, presumably in nightmare mode. That really leaves one thing: trying to progress as far as you can in Hell or Inferno. Except its hard to see the point in that because you're not progressing your character at all, you're just farming up more equipment to handle content you've beaten twice and now have to beat 2 more times?
The blues say that content repetition is not what causes boredom - not progressing your character is. Well I think that hitting level 60 and doing nothing but upgrading your items in endless content repetition IS THE SAME as not progressing your character but lets say he's not splitting hairs. I disagree with the statement because there is a mountain of evidence suggesting otherwise that repeating content again and again bores people to tears. D2LOD showed this, WOW has absolutely shown this and i could go on but ill limit it to just related examples. Who enjoyed bloody foothills farming and Baal runs? People liked progressing in WOW up until it became farm content and even then, the main enjoyment was the social aspect - not the content itself. Once it became farm, people got bored and realized they were spending 5 hours a day doing the same thing they've been doing for the last 3 months. But at least in an MMO you can count on another content patch one day. With D3 what you get, is what you get until an expansion is released.
But you look at the gameplay and their solution for end game is a 4th "epic" difficulty level? Please. That screams pointless. People will maybe make it through Hell, they'll reach Inferno, they'll break their heads against it and they'll say "WHY AM I WASTING MY LIFE on doing this a 4th time?" Achievements? Some marginally better items? While I will admit its better than having a joke of a game that is so easy anyone can fly right to the end of it (LOD), I still question the decision to define an end game with an extra difficulty level. Why not just make Hell mode the "inferno" mode? Because the longevity can be lengthened arbitrarily with FOUR difficulty levels!! Is the expansion going to have a 5th mode?
You heard it here first, the inability of the devs to upgrade this game's gameplay is going to be a dagger in this game's heart. The addicts will still say its great, like they do with Diablo 2 10 years after its demise, the underemployed will still try to eke out a few cents a day on the RMAH and praise the economic aspect, but many people will play through the story, maybe even try out each character, and quickly realize the game is STALE, just like LOD became within 48 hours to me and anyone else with the sensibility to see that there was no point left to doing PVE in it.
extra difficulty levels is not an end game, and we should all be clamoring for a better solution than this so-called inferno mode. yeah i'll still buy the game but only because $60 is nothing, i spend that much on Starbucks in a month. I just have a hard time believing that after 12 years, all that we're really getting is Diablo 2 with a technology boost. It will make blizzard lots of money no doubt but at the end of the day, people will realize it was just another time sink of finding items for no purpose other than the sake of finding items. Then people can tell stories about how they found that "IST" rune 4 years after they started playing.
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10-04-2012, 14:21 #1
- Join Date
- Feb 2012
12 years and the end game is still not improved