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Ive been wanting to make an avenger for sometime now but now that I can afford some items I want to put a twist on the build. I lvled my auradin with the intentions of using the standard auradin pvm guide. I changed my mind. I wanted to use vengeance for the massive dmg. HoJ wouldnt be a good candidate since ven. reflects weapon dmg.
Build:
Helm: Dream Bone Visage
Shield: Dream Sacred Rondache
Armor: CoH Archon Plate
Weapon: EBOTDZ
Ammy: Maras
Belt: Verdungoes
Gloves: Bloodfist or some crafted gloves or lavagout(enchant)
Boots: Eth Treks or Goreriders
Weapon Switch: CtA+Lidless
Merc: Act2 either defiance or blessed aim with doom poleaxe. eth andys, eth fort, eth doom ca.
20 Vengeance
15 Resist Fire
15 Resist Cold
15 Resist Lightning
Enough to hit 25 convic with gear
10 Salvation
10 Holy Shield
I want to kill things in no more than 3-5 whacks of vengeance. Would I just be better suited to aim for hoj and dragon along with my dream and keep zeal as my main skill?
Better suited meaning what? Would you kill faster with zeal? Absolutely, without a doubt, you would kill much faster with zeal. Dream works well with fast attacks, zeal is a fast attack - vengeance is not.
That said, the above build is still viable, just not as strong as a dream zealot. In order to maximize its damage, however, you should move the points from salvation into the other resist auras. In particular make sure you max resist lightning, as it will help your vengeance as well as your dream more than salv does.
Don't forget to pick up redemption as a one-point-wonder. Avengers can't really leech much, so you flash redemption to heal instead.
For weapon switch, Lidless is silly on a pally. You use lidless on a non-pally if you don't have the strength for spirit monarch, but pallys can get spirit in a low-strength pally shield, so they should use it. Period.
For merc, I'd tend to prefer a faith merc rather than an A2. Faith merc will let you hit max speed vengeance (8 frames), give you a nice attack rating boost, and some revives for giggles. If you do go with act 2, definitely do not go with blessed aim. You've got conviction dropping enemy defense by 92%, blessed aim just isn't needed.
Is it viable, sure it is. However, I highly recommend pushing some skills from resist fire/cold to boost resist light and salvation since those two skills will boost both your holy shock damage and your vengance damage and lightning immune will the most likely to be broken in the majority of cases.
Will it be as efficient as a pure auradin? No, but will still be effective. Pure auradins usually rely on getting the strikes out as fast as possible and vengance definately isn't great at that.
but vengeance packs more of a punch right? Ok ill max all 3 resist auras and vengeance and then put the rest into salvation and holy shield. My comps kinda old and with a true auradin itll prob lag alot and kick me from games possibly. Not sure though never tried an auradin. I can always respec and get diff gear. All I need to complete the build is buy a ebotdz.
Yes it does, but it hits half as fast (roughly) as zeal. Dream doesn't care how hard you hit, only that you hit. It adds the same amount of damage to each swing of vengeance as it does to each swing of zeal, but since zeal swings twice as often, that means dream adds twice as much DPS to zeal as it does to vengeance.
Zeal with dream will kill faster than vengeance with dream. Period. End of story.
Unlike others, I'm not opposed to putting Dreams on an Avenger. People don't like it because originally they've been used for fast swinging builds like Auradins, Zealots, and Bearsorcs. But it can still be a substantial damage increase to your Avenger, albeit a smaller piece of the pie. Here:
Your proposed build would do about 8,500 damage per hit. Dream's would contribute 2,800, about 33% of your damage.
An Auradin properly equipped does 5,500 damage per hit. Dream's would contribute 3,500, about 64% of your damage.
33% more damage from Dreams is nothing to sneeze at, people are just use to the having the percentage contribution be higher. But keep in mind that an Avenger just can't match the damage output an Auradin or most Zealots because his hit is much slower.
Your proposed Avenger does 8,500 at 10 frames per attack. That's 21,250 damage per second.
The Auradin only does 5,500 but at 5.2 frames per attack. That's 26,442 damage per second.
Now, if you were to swap out that Act 2 Merc for a Faith merc, you'd increase your damage and swing a lot faster.
You'd then do 9,000 damage at 8 frames per attack. That's 28,125 damage per second. Not bad.
Also, swap out those gloves for Dracul's Grasp. Lifetap is like near invincibility for sufficiently high-life melee builds. And Enchant is useless.
Ok I would add 20% ias from highlords and 20%ias gloves(lavagout?) and use ravenfrost/5%bul kathos. Would I be swinging at 8 fpa then with 60%ias from ebotd on a zerker axe? I love range 2 instead of range 1 on pbs. I would like to try the real auradin build though. Im really aiming for stupid high elemental dmg. Then I could still use holy freeze merc with eth reapers toll for decrep. I would max the resist light and fire and 10 in cold dmg. Then the rest into holyshield and some into salvation i guess. Am I heading into the right direction?? Also with ebotdz the life and mana leech plus bul kathos would help out a lot. Plus im shooting for (8) 100 pdscs. Also I guess 4-5 bo cta and pally spirit on switch.
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