0
So I was thinking about dual wield builds, and while they don't hold a lot of appeal to me, one particular advantage did strike me as tough to balance with respect to 2 handed builds. Many effects are on-crit, and with a dual wield build you will naturally be doing more strikes than a 2 handed weapon due to the inherent 15% IAS. This begs the question: how do you make the increased frequency of crits, and their effects fair?
With more swings comes more chances to crit, with reduced damage per swing the increase of crits is smoothed over by reduced crit damage. However on-crit effects that restore Fury, health or reduce cool downs have a static magnitude - that is, 2 handed or dual wielding, you're getting the same effect on-crit, meanwhile dual wielding is receiving more crits.
The obvious answer would be to reduce the crit chance on dual wield builds, but it's not so simple, abilities do damage in one instance, reducing the crit chance would be reducing the frequency of ability criticals.
So how should this problem be addressed? Of course it seems like a bit of an issue, if it's already been resolved or at least discussed, or if there's some critical flaw in my reasoning I've missed, forgive my stupidity and ignore me!
Bookmarks