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  1. #11
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    Re: omfg what did they do to multishot

    Quote Originally Posted by jean valjean View Post
    lol, you're just not a diablo fan if that's how you think
    Exactly, we're IncGamers.



  2. #12
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    Re: omfg what did they do to multishot

    Quote Originally Posted by Supernova View Post
    Hey, I played D2 solid for years, didn't sleep, missed school, and I would be first to admit that the combat could be improved greatly.

    Take off the rose tinted glasses for a sec, and come back to reality.....
    I live in reality. Multishot was my favorite skill in D2. I loved to flood the screen with arrows and see that last monster die right before it approaches me. Now I will only be able to shoot it two or three times max before having to switch to another skill. To you this might equate to "depth" but to me it's just a fun killer.



  3. #13
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    Re: omfg what did they do to multishot

    Different strokes for different folks.
    I applaud this change, since the DH is already meant to be the 'tactical' ranged class anyway. I find switching between skills for maximum effectiveness a lot more fun than just holding down a button and spraying the screen!



  4. #14
    IncGamers Member DiabloBaal's Avatar
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    Re: omfg what did they do to multishot

    and why should it be like so?



  5. #15
    IncGamers Member DiabloBaal's Avatar
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    Re: omfg what did they do to multishot

    Quote Originally Posted by yovargas View Post
    Pretty much. And as it should be.
    and why should it be like so?



  6. #16
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    Re: omfg what did they do to multishot

    Quote Originally Posted by jean valjean View Post
    I live in reality. Multishot was my favorite skill in D2. I loved to flood the screen with arrows and see that last monster die right before it approaches me.
    Do you seriously think this is how combat should be done in any game?



  7. #17
    IncGamers Member dragon457's Avatar
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    Re: omfg what did they do to multishot

    Quote Originally Posted by jean valjean View Post
    I live in reality. Multishot was my favorite skill in D2. I loved to flood the screen with arrows and see that last monster die right before it approaches me. Now I will only be able to shoot it two or three times max before having to switch to another skill. To you this might equate to "depth" but to me it's just a fun killer.
    I think what people are saying here is that sitting there spamming the same skill infinitely is a bit repetitious and boring. Having to use different skills to generate points to use the bigger skills that take points changes the dynamic of how the fight progresses.

    I see your point in being able to rain arrows on mobs, and that can be pretty fun for a while, but thinking back to DII (which I do love, BTW), it really was a spam attack game. Every once in a while you had to swap out your right-click to handle an immune mob or some such, but overall it was just hold down your primary attack button and spam Pots when you ran low on life/mana.

    This system "fixes" that.




  8. #18
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    Re: omfg what did they do to multishot

    I'm unhappy about this change as it did kill my build. was it op ? possibly , but dont we all want to find the build that beat all others?

    I greatly disagree that "infinite multishot" was a problem - you needed to dedicate extra slot to support the skill and discipline in most cases.
    And all that for lousy 114% wpn damage nothing really exciting comparing to cleave or mighty weapon rage gen ... will spare you comparing to wizzard.

    If you want to spam you can spam there are planty of abilities that are spamable - efficiency is another thing however.
    I would rather talk about damage to hatered ratio - it droped from 7.6 to 4.1 ... thats the ratio that wizzard got on his aoe ... you know the one with 10 resource reg per second rather then 4 - but i was supposed not to mention wizzard sorry.


    Last edited by etezo; 10-04-2012 at 23:17.

  9. #19
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    Re: omfg what did they do to multishot

    Quote Originally Posted by DiabloBaal View Post
    and why should it be like so?
    Because most humans find doing 1-2 things a billion times repetitious and dull. Mixing it up is way more fun for most people.



  10. #20
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    Re: omfg what did they do to multishot

    dont laugh but im actually more concerned on the change on Graphics on this skill. this black aftershot-ugly-thing just sucks and it seems like even the arrows look much worse to me than older versions (more like splinters and not powerful arrows)



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