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hatred increased to 40. WTF@!!!!!
All I want to do is be able to spam multishot. But no, they even take that away from me.
The skill does significantly more damage per shot now, but I would much rather have lower damage and less hatred cost.
honestly, what the hell is blizzard's problem... it's like they're out on a mission to make it impossible to spam any skills. I loved spamming multishot in d2 and i was really looking forward to using this skill in d3.
Last edited by jean valjean; 10-04-2012 at 03:51.
Multishot – Fire at Will Cost reduced to 20 Hatred. Deals 165% weapon damage as Lightning.![]()
I live in reality. Multishot was my favorite skill in D2. I loved to flood the screen with arrows and see that last monster die right before it approaches me. Now I will only be able to shoot it two or three times max before having to switch to another skill. To you this might equate to "depth" but to me it's just a fun killer.
I think what people are saying here is that sitting there spamming the same skill infinitely is a bit repetitious and boring. Having to use different skills to generate points to use the bigger skills that take points changes the dynamic of how the fight progresses.
I see your point in being able to rain arrows on mobs, and that can be pretty fun for a while, but thinking back to DII (which I do love, BTW), it really was a spam attack game. Every once in a while you had to swap out your right-click to handle an immune mob or some such, but overall it was just hold down your primary attack button and spam Pots when you ran low on life/mana.
This system "fixes" that.
This had to be done, if they wanted to keep Suppression Fire even remotely reliable. There were most likely other considerations as well. We barely know anything about the later parts of the game, so we can't really say whether these changes are justified.
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