hatred increased to 40. WTF@!!!!!
All I want to do is be able to spam multishot. But no, they even take that away from me.
The skill does significantly more damage per shot now, but I would much rather have lower damage and less hatred cost.
honestly, what the hell is blizzard's problem... it's like they're out on a mission to make it impossible to spam any skills. I loved spamming multishot in d2 and i was really looking forward to using this skill in d3.
This had to be done, if they wanted to keep Suppression Fire even remotely reliable. There were most likely other considerations as well. We barely know anything about the later parts of the game, so we can't really say whether these changes are justified.
Did they change preparation punish rune effect or suppression fire rune effect from multishot? In my mind endless shadow power with gloom rune and multishot spam serving as a endless discipline generator with nightstalker seemed kinda lame combination.
Edit: Would still seem like viable option, actually even better in multitarget situations, but less efficient when there are less targets hanging around.
Edit2: well actually worse all around. Multishot costs too much for that now.
Suppression Fire remains unchanged. Base Multishot however increased in damage to 165% from 115% and its cost was increased to 40 Hatred, up from 15. This does limit Suppression Fire's Discipline generation ability. If you ask me, this change is completely understandable. Another option would have been to make SF chance based, but I much prefer the current implementation.
Punishment's cost was increased to 25 Discipline, up from 20.
Using Multishot as a primary AoE attack is still very much possible, but it will require better positioning and build planning. Since Multishot now costs 40 Hatred and Punishment 25 Discipline you'll have to hit at least 9 enemies per Multishot to regain enough Discipline for the next use of Punishment, assuming that your max Hatred is 125, which is the base. Before patch 16, hitting 3 enemies would have been enough, which was absolutely ridiculous.
Resource increasing items and skills (like Vengeance) will be really useful now if we want to do this, since they will give us a certain leeway in Discipline generation.