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Are we allowed to post links from other forums? If we were, i could post a link which shows why treachery is an excellent armor.
Depends on the site I think.. Some of them are a big no no, while others are perfectly OK (I think).
I have made a spirit sword as I summon and keep 10 skeletons with both weapons, so the added benefits seemed much better on the spirit sword. I might go back sometime soon and find a necro shield with some os like you've suggested, seems good
ThanksYes I guess it depends what I find. Runes don't seem to be a problem, finding armour to put them in does sadly.
I don't have a homunculus yet, but I want to use one when I find one. I'm not having trouble finding runes, just finding decent armour to put them in
I'm just using insight until I find a bigger better hurt stick to put a better runeword into. It's a cheap, semi effective, temporary fix
Is NM Meph really worth running on a fishymancer with no teleport as of yet? I'm really not sure. My hell runs are rather slow unless I'm on players 1 in which case CE just blows up entire rooms of poor creatures.
Rhyme is in a tower shield so that I can achieve max block without *too* much dex. Taken straight from Nightfish's fishymancer guide
I'm still uncertain on merc gear. I'll worry about it more when I find some decent base items to make runewords in, or some nice unique drops.
Nightmare bosses have a better chance of dropping Exceptional Uniques, and it's much easier to run them. Imo it's only worth doing if you have a character specifically designed for the task, ideally a sorc so you can just tele and rinse and repeat. In SP you can generate a nice map which makes tele fairly irrelevant though, like for Meph a map where the entrance to level 3 is just around the corner from the level 2 waypoint.
I find os armours drop quite frequently in The Pits, at least on higher p settings.
Well... I just found a Sur rune from a normal mob (archer I think) while running hell countess. Beginner's luck?I have no idea what to do with this
Keep it and later on when you find another to make a ber, you'll be closer to enigma/infinity/BEAST for your character. Beast gives fanat, so yippee for your skellie damage!
I would like to also mention that if you farm for heads in normal, and get a cracked/damaged/crude/whatever, you can "reroll" it with an eld (el?) rune and maybe some chippies or something, and it will reset the ilvl to 1, and reroll the staffmods. I'm not personally sure if it can get 2 sockets at level 1, however.
Good luck!
Congrats on Sur!
I'm on a limited clock today, If I read the previous page I won't be able to play D2 today. Just passed by to say I'm running pits with duriel shell, tal mask and normal pole insight - and he's doing ok. (The mobs are kinda merc-ing for merc). I'll look for a lem and test treachery later (after reading the previous posts).
Thanks for the advice and the tipI'll probably go hunting for a necro head sometime tomorrow if I have time.
Thanks! I'll give treachery a try myself as soon as I find an armour to put it inUsing a crafted blood helm and an insight polearm on my merc at the moment, still abysmally bad armour though.
You may also want to consider the Runeword Bramble since you have a Sur. This is exceptionally good if you become a Poisonmancer with Skellie backup. Basically if you drop a few points from Skeleton Mastery you can max out the poison skills (Poison Nova being the one you generally use). With Bramble and the gloves from the Trang Oul's set you will do massive poison damage, and the Thorns Aura from Bramble will make enemies hurt themselves whilst they bash away at your skellies.
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