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  1. #31
    IncGamers Member
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    Re: Potions & health globes: Would you rather avoid attacks through movement?

    Well, if peoples' estimations of average health pools for high level characters are correct, it looks like Blizzard will allow potions to just fall off towards the end of the game. What's a 12k hp heal on a 60-100k hp character?




  2. #32
    IncGamers Member Mizantrop's Avatar
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    Re: Potions & health globes: Would you rather avoid attacks through movement?

    Quote Originally Posted by Eeryck View Post

    I think if you rush an untwinked toon in patch 15 it might show how potions will be more useful. Your damage output can quickly become too low and your survivability too low when you rush. So for each of the 5 classes when playing through untwinked and hitting SK around lvl 7 I needed to use potions and kite him if it was on cooldown, while using health globes.

    Since the Beta is limited content and we know exactly where the mlvl goes up and you adjust your play appropriately. There will be many of these steps to climb on the path to inferno and the first time through it is going to play more like a rushed untwinked toon than it will like the videos you see of people that have out leveled the content by 5 levels.
    This! I've played the beta for the first (and probably the last) time today. I only had 2 hours so I semi-rushed and my untwinked barbarian died 3 times. I was using potions constantly and was really desperate for a globe to drop in several fights. In the end after defeating Leoric I had 2 or 3 potions left. If that trend is what we'll see in the game I think there would be a good balance between pots and globes.



  3. #33
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    Re: Potions & health globes: Would you rather avoid attacks through movement?

    Quote Originally Posted by konfeta View Post
    Well, if peoples' estimations of average health pools for high level characters are correct, it looks like Blizzard will allow potions to just fall off towards the end of the game. What's a 12k hp heal on a 60-100k hp character?
    They won't possibly go that high - that would make all heal skills terrible, including runed Breath of Heaven. No, my only hope is that those 12K pots are simply hard to come by and it's only the lower level ones that they'll be drowning us in.



  4. #34
    IncGamers Member
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    Re: Potions & health globes: Would you rather avoid attacks through movement?

    I want a combination of movement, passive/skill mitigation, potions, globes and leech.




  5. #35
    IncGamers Member
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    Re: Potions & health globes: Would you rather avoid attacks through movement?

    Quote Originally Posted by Hideo View Post
    The idea that you should "kill monsters to get health" is preposterous. When you are dying you DON'T want to fight, you want to heal. Essentially by globe mechanics, they are FORCING us to take risks and probably die more often.
    actually, it's a pretty unsurprising and tame implementation for a game with as many modern mainstream tendencies like D3. again, other games severely restrict the number of potions (no CD necessary) one could carry and health globes are uncommon. margins for error become razor thin as you go up in difficulty. the idea isn't "kill monsters to get health". it's "learn to play better or get blown up because potions, globes and items won't save you".



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