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  1. #11
    IncGamers Member
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    Re: I found a nice skill synergy.

    Nobody knows if 310 HP/sec is any good or is useless. We'll have to know how much HP we have and how much damage we're taking at the end-game to really tell. In other words, what this post is basically saying is "energy armor with prismatic armor rune is a nice boost to armor and resistances". And well, yeah, it is. Is it worth it over other armor options? Possibly - It does look powerful. But can't really tell, since we don't know how much we'll actually gain in our survivability when we increase armor by 65% and resistances by 40%, compared to the other stuff we're giving up to get the armor and resistance boost.

    As for +20 max AP and +2 AP/sec, am I the only one who doesn't find it all that great? We know how fast AP regenerates and how much faster it regenerates if you use a passive that gives you AP as you use signature spells. Maybe it'll be somewhat good if you run around a lot (making passive regen more important than regenerating AP by using signature spells). But again it's impossible to tell without getting some real in-game experience at the high difficulties. In any case, it has absolutely no synergy whatsoever with energy armor's penalty. In fact, if you think max AP is so great, you might want to consider a different armor or use energy tap. Though again the only way max AP will be that great is if combat is really short and you have plenty of time running around between engagements to refill your AP to its max.


    Overall, instead of thinking "how good would X be?" you should think "what should be in-game for X to be good?" and then when you actually play and get some experience you'll need to spend less time thinking what is actually good to use.




  2. #12
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    Re: I found a nice skill synergy.

    You'd like 20 more AP if you played the beta at all.

    As for knowing if 300 hp is good, well, we have some indications of how much HP a level 60 (geared) will have - look for that particular thread - but if we're anywhere close to right, it'd be less than 1%. Many skills offer a significantly higher flat or % for regen, such as barb shouts or monky stuff. So, yeah, we can say it's probably pretty bad already.



  3. #13
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    Re: I found a nice skill synergy.

    Um, guys...on GW. The best potion in the game gives 12K. You can theoretically drink one every 30 secs which averages out to 400/sec. Unless the best potion in the game is kinda crappy, to have a perpetually-on 300/sec doesn't seem bad at in comparison. It's like drinking the 2nd highest potion in the game non-stop.



  4. #14
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    Re: I found a nice skill synergy.

    except it isn't. First of all it's notably less, secondly potions are meant to be a source of burst heal, not a way to sustain yourself.

    Anyways i think those numbers are place holders and will probably scale somehow.



  5. #15
    IncGamers Member Elfik's Avatar
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    Re: I found a nice skill synergy.

    Astral presence--I have always thought this passive was great, and probably better than prodigy (although admittedly I haven't played the beta). Arcanot is an active skill that gives +2 AP/s, on par with astral presence. If a passive can replace an active skill, then it should be good. Maybe prodigy will turn out better, though, who knows?

    Also, there kind of is a small synergy with astral presence and energy armour. Since energy armour decreases AP by 20, the +20 max AP from astral presence could be argued to be more beneficial to wizards using energy armour. I mean it all depends on how the game plays out. It's at least nice to have the option of taking astral presence, and depending on the build, it might be a key passive to have, I think.

    Galvanizing ward's life regen also might be important, but in my eyes it's weak, so it won't be on the top of my list of interesting skills to try out. The increased duration of armours is pretty much useless, aside from convenience.

    Energy armour is a boring defensive passive buff, but it's a pretty unique role in the wizard skill set, so I'm looking forward to trying it out, especially the rune effects. Pinpoint barrier + critical mass, energy tap if max AP is needed, prismatic if resistances are needed. I'm not so keen on force armour, but it looks interesting. Absorption may be useful for some builds, too.



  6. #16
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    Re: I found a nice skill synergy.

    In beta obviously you cast a spender or 3 and you're done with the entire mob pack and are running to the next one, regenerating your entire AP pool in the process. When monsters take more casts to kill, things might be different.




  7. #17
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    Re: I found a nice skill synergy.

    Quote Originally Posted by yovargas View Post
    Um, guys...on GW. The best potion in the game gives 12K. You can theoretically drink one every 30 secs which averages out to 400/sec. Unless the best potion in the game is kinda crappy, to have a perpetually-on 300/sec doesn't seem bad at in comparison. It's like drinking the 2nd highest potion in the game non-stop.
    The potion pays "burst" tax, which, from experience with Blizzard balance across D2, Wc3, WoW and such, is approximately 50% of a "spread out" or "over time" version. I won't do a f*cking case study over that, though.



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