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  1. #1
    IncGamers Member tomhyde's Avatar
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    I found a nice skill synergy.

    I found a rather nice relationship between some passive and active skills. I don't claim for an instant to be the first to have found this but I thought I'd mention it to those who might not have seen it. I'd be very suprised if that hasn't been mentioned before but a scan of the first couple of pages yielded no results.


    The relationship lies between Energy Armor with prismatic armor rune (active), Astral Presence with (passive) and Galvanizing Ward (passive).


    By taking all 3 you gain the following:


    +2 arcane power generated per second
    40% boost to resistances
    65% boost to armour
    310 life per second while Energy Armour is active
    Energy Armour duration boosted to 4 minutes
    You negate the -20 arcane power from Energy Armour due to Astral Presence.

    Example build:
    http://us.battle.net/d3/en/calculato...YOQ!fXT!ZZaaca


    Admittedly it takes two passives and 1 active skill slot to do but it seems pretty big boost in defensive stats to me. I don't have the beta so I'm kinda going on just how the skills are worded but I can't see a reason why it wouldn't be accurate.


    Just thought I'd share in the unlikely event it's been missed.


    Last edited by tomhyde; 06-04-2012 at 06:28. Reason: Typo

  2. #2
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    Re: I found a nice skill synergy.

    I think two of them have a synergy which is worthwhile

    Astral Presence + Energy armour = for me 65% + armour is pretty impressive combined with the astral presence +20 arcane pool +2 regen a second and its a winning combination. If we will need the the +40% resistance as Wizards is another matter, it might be better to have the extra crit or arcane pool but we won't really know that till the games out.

    Galvanizing Ward doesn't look so hot to me, yes it buffs the duration of the energy armour and gives a small health tick a second but would it really be worthwhile? doesn't seem so to me. I'd imagine 310 health a sec is not a big buff at end game damage amounts and clicking on a skill after 2mins or 4mins seems not very crucial to me due to the low cost.

    I will be going for Energy Armour ( with rune to be decided) + Astral Presence on most of my builds as it just seems a great combo.



  3. #3
    IncGamers Member
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    Re: I found a nice skill synergy.

    That's not what synergy is. What you're doing right now is stats stacking.

    Synergy would be 1+1=3. What you have right now is 1+1=2.

    Anyway, am I alone to find galvanizing ward weak? 300 hps isn't all that much. The increased armor duration is insignificant since there's no limit to casting them in the first place. Seems like you could get much better in terms of passive.



  4. #4
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    Re: I found a nice skill synergy.

    Passives with easily reproducible as gear bonuses are underwhelming in general. GW should be % based. Unstable Anomaly is still the most insulting passive in the game, though.




  5. #5
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    Re: I found a nice skill synergy.

    Quote Originally Posted by konfeta View Post
    Passives with easily reproducible as gear bonuses are underwhelming in general. GW should be % based. Unstable Anomaly is still the most insulting passive in the game, though.
    Yeah, I hate Anomaly as well. As for Galvanizing Ward, if it's % based it'll suck at lower health levels. They want stuff to stay pretty good at all levels, or at least, make it worth skipping gear (such as the monk's resistance-equalizing skill thing). It could be flat value + x% of health, though. Or it could become something actually interesting.



  6. #6
    IncGamers Member tomhyde's Avatar
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    Re: I found a nice skill synergy.

    Apparently my understanding on the word synergy was incorrect. I can't edit the title but edited the main text.

    I get what your saying about GW. 310 health every second isn't a whole lot. If you drop it you still retain the armour, resist and arcane power regeneration bonuses which are still really strong or at least appear to be. You can then free up an extra passive slot for whatever you want. Prodigy seems like a reasonable choice but depends on your build I guess.

    And yes Anomaly does seem weak.



  7. #7
    IncGamers Member cozmiccc's Avatar
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    Re: I found a nice skill synergy.

    Quote Originally Posted by ElementEight View Post
    That's not what synergy is. What you're doing right now is stats stacking.

    Synergy would be 1+1=3. What you have right now is 1+1=2.

    Anyway, am I alone to find galvanizing ward weak? 300 hps isn't all that much. The increased armor duration is insignificant since there's no limit to casting them in the first place. Seems like you could get much better in terms of passive.
    There's more effect from Galvanizing Ward other than increased duration and health regen, notice it says "The following skills are improved"? I supposed it increase the armor skills itself so maybe buffing the +% armor too... what exactly the bonus is we don't know as the skill calculator can't display the synergy when both are chosen....



  8. #8
    IncGamers Member tomhyde's Avatar
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    Re: I found a nice skill synergy.

    I understand the "The following skills are improved..." is a badly worded way of saying "This passive skill affects these active abilities" much like the barbarians Inspiring Presence where it lists your shouts. I'm not sure it will actually boost the armour increase sadly.



  9. #9
    IncGamers Member
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    Re: I found a nice skill synergy.

    Quote Originally Posted by cozmiccc View Post
    There's more effect from Galvanizing Ward other than increased duration and health regen, notice it says "The following skills are improved"? I supposed it increase the armor skills itself so maybe buffing the +% armor too... what exactly the bonus is we don't know as the skill calculator can't display the synergy when both are chosen....
    I'm hoping it does add something else to them indeed



  10. #10
    IncGamers Member HardRock's Avatar
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    Re: I found a nice skill synergy.

    310 HP / sec may not seem like much by itself but it's value increases with Armor and Resists, so combining Galvanizing Ward with Energy Armor is a good idea. Then again, Life regen will be everything for certain builds: http://diablo.incgamers.com/forums/s...le-quot-Wizard



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