0
The problem with warden is, if people get advanced enough, they can just cut warden right out of the client side, and feed server side any information the warden software on that side might wanna know. Once you got people hacking clients, there isn't too much you can do. Any idea I can come with would at best slow them down.
There is money to be made. I made a living for a long time without duping/botting in d2. However until release we have no clue where. People suggesting otherwise are delusional or not being honest.
Here are the biggest mistakes people are making imo:
1 - they think the beta matters or can be extrapolated to release
2 - they think the WOW economy can teach them about D3
3 - they think D2 now can teach them about D3
4 - they think people will be buying **** before absorbing content and getting an idea of what is hard and worth paying $ for
Making 1k in a month at D3 will not be hard for an intelligent gamer. Making 1k in the first month without a lucky drop will be tougher.
Anyways, this thread isn't really about reality; it is guesswork at best and self aggrandizing at worst, so I wont get any deeper into it.
act 4 hell is where the $$$ is at in the first 1-2 months imo. only sell items you don't need on normal
want to make 1000$ in the first month? level as fast as you can and farm hell act 4 for legendaries
sets and legendaries will sell like crazy in the first month. you can make much more than 1000$ if you are lucky
the first month(maybe more if inferno is hard) will be the only time when playing the game is more profitable than playing the AH
but you actually have to be good at the game![]()
Last edited by Davidus; 07-04-2012 at 20:32.
To make $1000 a month, you'll need to sell "EVERYTHING" apart from a weapon for good killing power.
The question I have is WHY?
More likely anyone could make more than $1,500/month moving boxes at the local Walmart (or probably 5X that in a mid-end job), and to have enough free time to play D3 for fun, and even to have a decent real life
Entry level full time jobs with guaranteed full time hours are harder to come by than you give credit. Especially in places like walmart.
Anyways, I'd personally have way more fun playing d3 for a job than I would moving boxes at walmart. Plus the advantage of being able to make my own hours while I work on hobbies I hope will someday soon make money, while I use my part time job and d3 supplemental to keep me going isn't to be ignored. I don't know about most people, but I personally would like to make an extra 100-200 a month via diablo 3, enough that I can pay for my eating out habits and buy **** I need, without having to do **** like take a 6th shift on sundays or get a second job that'll completely wreck my social life because I'll either get no sleep, or the hours will be so variable that I won't be able to plan for anything anymore.
If it turns out I can't do that? Well I'll deal. But it'd be a nice alternative. And I'm sure there'll always be the addictive quality of the jackpot drop that gets you $100 or more almost instantly.
'people won't buy stuff in the first month they're not that stupid.'
Nope they're not stupid, they might work mid range graduate jobs, value their real world social life, want to play casually. I watched a documentary about FPS hackers and most of them were just blokes in their mid twenties who didn't want to spend their life getting better at cod but still wanted to frag some fools. So they PAID to powerplay. Just as plenty of casual players who play one or two hours a night, if that, will get mega pissed off if they can't beat the first boss in ACT1 and will pay to smash its face in.
Everyone here is canvassing their competition and saying there’s no market for D3 items; the players who will be buying from us are not trawling forums reading enormous posts about to how to make money from a video game, they’re working 9-5, having dinner, playing with their kids and looking forward to the release.
People who say things like “I hear a lot of people talking about selling, and nobody talking about buying” are essentially speaking to corporate mcdonalds, asking them if they eat it, they say “no we sell it though” and then you go ‘well ****, nobody’s eating Mcdonalds I’m not going to bother opening a franchise. The people I’ve seen saying “I’m going to make a living from D3” I can count in tens, they are predicting 5 million sales in the first year.
How do you figure that? Is this based on anything at all? I don’t think making 1k a month will be difficult, but it MIGHT be difficult in the first month. Basic economics dictate that an item’s worth is that which someone will pay. Without an established market it will be tough to value items and so more difficult to make a sale. The people who succeed at making a paying career out of this game will be smart and highly adaptable. Committing to a script someone put together based on the beta is a sure-fire route to failure. While I agree putting good boss drops you don’t need (emphasis on don’t need) from the levelling process on the RMAH could be a short term money maker, the key will be getting your artisans maxed out and getting into inferno.
This guide advocates selling your gold on the AH for an exorbitant rate: his theory does actually make sense, people could be buying gold for large sums of money, but by that I mean $2 p/1000 as opposed to 10c p/1000 as most people are hypothesising the market will stabilize at. That said, you could maybe make $15-30 selling gold while you level, but if you pump that into your artisan and be one of the first people on your server to throw up legendary items you can pretty much set your price and mark my words: people will buy them... unless you try and sell it for a million trillion dollars of course.
Can’t agree with this statement more, I have years of hospitality experience and a bachelor degree and have been back in my home country for more than 3 months and am still just barely scraping by. When I heard about the RMAH it was a god send, if it means playing 12 hours a day 7 days a week, it’s better than being broke and behind on rent. It will be hard, but being adaptable and open minded to new ideas, trial and error, eventually you’ll find a niche and will be able to keep it up until new gear is patched into the game.
TLDR
Remember that those "super casual players" will not even get close to anything that will challenge them for the first month. They'd have to be really stupid to not pass the boss of act 1 without spending real money, and even more stupid to decide that they should spend a couple of $ just to get past that.
When they get stuck on something that is truly difficult for them, then we can start talking about what they might be paying real money for. But as they won't be spending too much time playing, it'll be a while before they get there.
I doubt anyone playing from release will take more than two weeks to clear normal, and if the 'you will die' video is anything to go on, nightmare will be a challenge for a casual gamer. Also there will be hardcore players who are gunning for server firsts and achievements who will be budgeting for cash money to get them there. So big drops in hell could sell very well.
People really need to stop calling these players "stupid" they're not stupid, chances are a lot of them are smarter than you, they just value their time differently. Stupid is becoming addicted and spending all your money on gear. Earning 50k a year and spending $2-5 on an item that will help you kill a boss you're stuck on isn't stupid, if anything it's laziness, but honestly I think it's just the way gaming is heading. I like it.
EDIT: as a side note I wouldn't call 1-2 hours a night "super casual" - 1-2 hours a WEEK, would be super casual and yes, if any of those people are playing from release it will take them more than a month to clear normal.
Bookmarks