0
I AgreeIndeed, but with little (beta) or no (the actual game) empirical data, the question is if an approximation as such will be of any value. While I did study probability theory and statistics during my time in college as a computer science student, it is my old friend who studied as Master of economics that I usually would leave that question too.With this in mind the discussion should end regarding the topic of "is it worth it?" But rather What is the highest consistent profit a person can produce / time played? This focuses the discussion toward a more quantitative discourse. If these forums are to produce helpful and meaningful information we must do our best to stay away from conjecture and simplistic argumentative statements.
You are correct that a definitive answer cant be reached however trying to use the current quantitative economic and social data we currently have access to will allow for better understanding between two different opinions and less threads that degenerate into "no your wrong, wait no your wrong!, uh uh no your wrong!!" Because when I see lose connections and conjecture that's how the posts start sounding to me.
Some of your statements about no geographical cost or barriers to enter the d3 economy are wrong. Having a computer, internet, paypal and a bank account cash out to are minor things to accomplish in US/UK however these can be significant barriers of entry. Also the assumption that opportunity of profit alone will indicate further participation in the market by sellers is misguided. For example I currently have some investments in something called tax liens. I make anywhere from a guaranteed 15% to 3000% on my investments. There are no barriers of entry to this as long as you can start with $500-1000, so by your idea because the opportunity to make profit is so great everyone with $500 would enter the market, but obviously they don't.
One of the questions that this discussion brings up that I haven't seen answered is how this will effect "farm houses" in respect to their employment base. If their employees could enter the market individually and make more then the farms pay them?
Written from my cell, sorry for any mistakes.
If you live in US it's called Hobby Income and the net gains are required to be reported. Also, be aware that PayPal is a record of your income, the IRS are no dummies. Anyone using Paypal had to sign off on a disclosure and get monthy statements, so keep that in mind come tax time.
And to the people that plan on playing this game for 100 hours a week or more, I kinda feel sorry for them that this is the best they can do in life. This game will not last forever, it will not make you rich, and I wouldn't think it would help much with the ladies. Sitting in front of a video game to make hourly peanuts will not get you far in life, especially when you could put that effort into securing a strong future. I suggest you may want to pump the breaks and relax a bit, there is alot more to life than Diablo.
Sure D3 won't last forever but you can almost be sure blizzards next mmo "titan" will have a RMAH if D3 is a big success, so there will always be another game to move onto when D3 starts to get old in maybe 5-7 years.
No ones going to get rich but if people want to be pro gamers and they can make decent living off it and be happy/enjoy it, then its all good.
You would assume that existing gold seller companies have all of these already. It surely makes it harder for individuals to start farming all alone though. I doubt people in these companies will start going solo.
Seems like an area which require quite a bit of knowledge and research to do well, which is a major barrier.
While googling it, it sounds like average return on investment is much lower than that over time as well (but I know nothing about it).
the amount of real money going into the economy will be more or less fixed (peoples recreational spending- what they budget for movies, music, eating out, flowers etc) now some may claim that investing money in those things leads to affection from ladies, where as video game related things do not
http://achewood.com/index.php?date=09152006
but I posit that if you had a lady in your life that would rather have a $20 virtual greatsword than a $20 bouquet of roses, you would buy her a virtual item so fast and hard, you would sprain your wrist, probably do so even when society doesn't mandate it. So dont underestimate the scale of wealth that could potentially be pouring in.
My goal is about $200 a month. The goal being, if I can hit this, I'll be happy with my d2 earnings. If I farm 2 hours a day, 6 days a week, that's about... 25 days or so a month, or 50 hours a month, so if I can hit $4 an hour, I'll hit my mark. Now if I get more, like say I can somehow hit $10 an hour, and I'm making $500 extra a month, that's just golden. I'd quickly pay off people I owe and what not.
But, the biggest thing is, and this is why I wanna do this in d3, if I need more money, all I need to do is sit down for an extra hour or two.
Of course, if diablo III ends up like other games where you have to farm for 10 hours to get 15 cents worth of goods.... well I'm going to be quite sad.
Yes Really.
My main income is from investment properties. Investing in tax liens are a way I increase my income and shelter profits. After 2 yrs if the lien I own is not redeemed by the property owner then I attain ownership of the property, if the lien is redeemed then I receive the interest that I originally purchased the lien for.
Obviously there's more to it, but that is the simple explanation.
Bookmarks