When I play any non-melee class, I find that shooting-and-scooting is an essential technique to use.
However, what is REALLY aggravating me is the fact that whenever I try doing this with the Demon Hunter (arguably the class that wants to do this the MOST), I get SEVERE rubberbanding to the point where I'd call it unplayable in an actual combat situation.
Here's a video to illustrate what I mean:
The first part, showing the Wizard, is how I do this with ANY other class than the Demon Hunter - perfectly fine. No rubberbanding.
The next part of the video shows what happens WHENEVER I try to do the same thing with the Demon Hunter. As you can see, it's pretty bad. I don't know why this ONLY occurs when I play as the Demon Hunter. I thought maybe it was a temporary problem, but it's been over a week and it hasn't gone away.
It also ONLY occurs when I attempt this most basic of techniques. If I stand perfectly still and shoot (instead of moving, shift-shooting, moving, shift-shooting rapidly) then the rubberbanding doesn't occur. What is it about doing this particular technique with the Demon Hunter would cause rubberbanding but not with the other classes like the WD or Wizard?
Please let me know if you guys suffer from a similar problem or if it's just me. Either way, it's horrible that this problem just totally breaks the Demon Hunter =/.