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Also, Zombie Handler for 20% more HP and 33% more dogs.![]()
I'm not sure how the pets scale and if they get stats from the player like hp regen but the Loyalty aura description says :
Regenerate X life per second for you and the Templar.
Maybe it's just a mistake but if it worked for pets it would be in the description as an usual aura for allies and all. Anatomy from the scoundrel and Focused Mind from the enchantress specifically talk about allies.
In the beta, the dogs die in one hit from the skeleton king. At least at the level.
That's all I have to add to the thread.![]()
If everything is viable, it would be called normal.
The fact that inferno is harder means that what works for an easier difficulty may no longer be sufficient.
Otherwise inferno would be just doing the exact same things you did in all other difficulties and dying more.
This doesn't add up, you are completely discounting equipment. Equipment is what will carry a build in Inferno. As long as your equipment complements your build, it won't matter what build you have.
Here's a challenge - make me a build that you think will be completely useless in Inferno, and I'll tell you how it can be fixed with equipment. You are going to find that it becomes difficult to make a build that is truly gimped.
Yes it will be quite possible that there is equipment which lets the pets become tougher. There are several class specific items, amoung them legendarily ones. But some of them will be quite rare and expensive. (Hopefully we don't get a situation where *everybody* zaps around with enigma)
However I don't get the impression that the WDs pets are as important or will be as good a tank as the Necros. He has pretty strong direct offensive skills, partly rivaling those of the Wizard. So it seems only fair that they are somewhat more like a temporary distraction instead of a indestructible meat shield.
The leeching beasts rune combined with Jungle fortitude and fierce loyalty should help lots for Zombie Dog resilience.
Go on youtube. Type Blizzcon inferno revealed in the search box. Watch all 50 minutes. Jay goes over this forever.
Yes, but the skeleton king has a gimmick. If you respect the gimmick, you'll take less damage against him than you would against a regular skeletal archer getting an arrow off from the edge of the screen. You don't need dogs. The way the game's headed, you probably won't need to "tank" bosses with your own face, and even if gimmicks do one shot your dogs, it won't matter to you. Will randomly generated masters kill them quickly? Doubtful, unless they have gimmicks themselves.
Ideally each of them will last long enough to soak a few hits for the WD every fight, and you'd be forced to invest into keeping them up so they can mitigate some of the damage.
But it's more likely that they'll either be immortal or die very quickly.
In Inferno you'll probably be more worried about infinite piercing arrows and giant magic aoes that cover half the screen.
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