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  1. #21
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    Re: Short ranged wizard build - Abusing cooldown reduction and you

    Quote Originally Posted by Karpalo View Post
    It would be terrible shame if critical mass or demon hunters night stalker were to be normalized. I kinda doubt it since even in WoW rogues poisons and combat potency were just flat proc rate which meant that you could up the proc chance by increasing attack speed.
    Rogue poisons were normalized in WotLK if I recall correctly, even though they do state a % chance. I've had a friend with too much resources and time stack a ridiculous amount of haste on his Rogue, and after something like 15-20 very quick procs, the poison numbers mysteriously lowered in occurence. Note that it was at ridiculous levels (everything was ridiculous in WotLK), something like 45% haste, today far from achievable.

    Quote Originally Posted by Karpalo View Post
    There is also another system in place in wow. It's the hidden cooldown one. I could imagine that these passive might have some kind of hidden cooldown present. Like 1 or 2 seconds to prevent absurd proc chains.
    Hidden cooldowns are mostly part of a PPM system, though small 1-2 sec cd as you state are often expressed in item tooltips; such as http://www.wowhead.com/item=28785



  2. #22
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    Re: Short ranged wizard build - Abusing cooldown reduction and you

    I'm seeing some builds similar to one (http://us.battle.net/d3/en/calculato...YOm!abg!abcYcb) I'm contemplating. I don't think I'm going to end up using that build because I think it'll end up being infeasible, but if it turns out it works I'll be happy. First, no AP spender. This will let me skip any kind of AP management in gear and let me focus more on crit / ias. Similarly, it lets me drop diamond skin for slow time + stretch time (which is obviously useless if procs are normalized). Also, I'm thinking that slow time + teleport + frost nova are going to combine for some pretty solid herding which will let me set up a longer archon duration when it's CD is close. But we'll see.




  3. #23
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    Re: Short ranged wizard build - Abusing cooldown reduction and you

    As I've posted in that other thread, I don't think not having an AP spender is worth the extra utility. After all, the best utility... is DPS. Nothing amounts to the usefulness of a steaming corpse.



  4. #24
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    Re: Short ranged wizard build - Abusing cooldown reduction and you

    Quote Originally Posted by ElementEight View Post
    As I've posted in that other thread, I don't think not having an AP spender is worth the extra utility. After all, the best utility... is DPS. Nothing amounts to the usefulness of a steaming corpse.
    Good herding is a DPS multiplier with any kind of AOE. Of course my only AOE is in Archon form, so it'll really depend on how much I'm able to drop that CD.




  5. #25
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    Re: Short ranged wizard build - Abusing cooldown reduction and you

    If it turns out that archon refreshes resource bar and has it's own generator you could possibly even scrap the signature AP generator. This planning has made wizard my favorite class tied with DH. Very intriguing.



  6. #26
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    Re: Short ranged wizard build - Abusing cooldown reduction and you

    Quote Originally Posted by MoUsE_WiZ View Post
    Good herding is a DPS multiplier with any kind of AOE. Of course my only AOE is in Archon form, so it'll really depend on how much I'm able to drop that CD.
    Regardless, if a signature does 150% versus a spender's 200%,



  7. #27
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    Re: Short ranged wizard build - Abusing cooldown reduction and you

    Arcane dynamo is actually pretty interesting passive ability if you will be using that arcane hydra / arcane torrent combo. Hydra has long 15 second up time and i would assume that 75% damage increase will be applied to the whole duration of the spell. Definitely something worth of testing when we can get our hands on to the game.

    There also might be some added benefits with arcane dynamo when using archon form, but that's purely speculation at this point.

    http://us.battle.net/d3/en/calculato...ROm!gbT!ZaZaZb

    The standard rotation without using archon would somewhat look like this. Build arcane dynamo proc ready, cast prism, cast hydra, start casting arcane torrent for the duration of prism. Prism runs out fill the void by spamming magic missiles till the prisms is up again and AP has regenerated and depending of the proc chance you could have another arcane dynamo proc ready when it's time for round 2. all this time you will have the 15% damage bonus from arcane torrent disruption rune.


    Last edited by Karpalo; 06-04-2012 at 19:55.

  8. #28
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    Re: Short ranged wizard build - Abusing cooldown reduction and you

    dynamo with blossom. If you can somehow maintain really high AP generation (who knows, over 20 total with gear...), damn potential.



  9. #29
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    Re: Short ranged wizard build - Abusing cooldown reduction and you

    I somehow don't think that dynamo would affect the whole duration of the channel. Wouldn't make much sense, but then again i could be mistaken.



  10. #30
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    Re: Short ranged wizard build - Abusing cooldown reduction and you

    Quote Originally Posted by Karpalo View Post
    I somehow don't think that dynamo would affect the whole duration of the channel. Wouldn't make much sense, but then again i could be mistaken.
    What would it effect then? Every option seems to run into issues:

    1) If it affects the entire duration, it might be overpowered.
    2) If it affects the first tick, it'll suck.
    3) If it affects anything in between 2 and X ticks, then it just feels like an arbitrary number without any real sense. Not only does that become hard to balance (Death Blossom hits for 650% at random!?), but then, you have to somehow explain how much of every skill benefits from the bonus.

    Actually, I think I've found the solution!

    4) Affects channeled skill for half the listed bonus. BAM!



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