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  1. #31
    IncGamers Member fnwc's Avatar
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    Re: Finally tried the beta, my impressions.

    Quote Originally Posted by Flux View Post
    There are numerous random chunks that fit into the surface areas, and the entrance to the Den of the Fallen is one of the possible chunks that appears in the Weeping Hollow. So yeah, it's random, and can appear in several possible locations on that surface map.

    AFAIK no one's figured the odds of those various areas yet, but I get it maybe every 4th or 5th game with a new char when I do pretty much a full clear of that region. Your odds vary, of course. I went months without seeing it, from like Dec-Feb, and then got it 3 or 4 games in a row. Same with the Crypt quests; I get the damn Matron of Bones like 85% of the time, and hardly ever the much-funner Jar of Souls, while I hear other people say they get the Jar almost every time.
    This is actually a piece of design that a lot of games that have random content use. I play a roguelike called Stone Soup Crawl and "vaults" -- which are similar to the special areas in D3 -- are randomly dispersed in the following way (as an example):

    33% common
    33% uncommon
    33% rare

    This allows players that have been playing the game a long time to still have the chance to see new things, and get that feeling of exploration. If the distribution was flat then it would be much more likely that an experienced player would have seen all of the content in a much shorter period of time.

    Also, those looking for a free turn based RPG should check out Crawl.



  2. #32
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    Re: Finally tried the beta, my impressions.

    Quote Originally Posted by direfire View Post
    The skill tree is to me the worst about the game, what the HELL!!!???
    I'm a ****ing baby that needs to be directed on what skills to use?
    No, I don't accept the "newcomer" tutorial approach at all and even if I did, then why are there No options at all
    with the skills. 16 million builds? D2 has about the same with that calculation.
    "one point on nova is a completely different viable build than two points in nova which is a totally different tactic to beat Diablo 2"
    Ohhh, they really anger their target group with false statements like that.
    I completely agree. I really dislike this new skill system. I miss the old system with my skill and attribute points. That's what really allowed the smarter players to accel at the game. I know I am going to play diablo 3 anyways because at the end of the day it is all about the loot but I know for sure that I will not be playing diablo 3 as consistently or as long as I played D2



  3. #33
    IncGamers Member HardRock's Avatar
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    Re: Finally tried the beta, my impressions.

    The attribute system was basically just a means to an end. Attributes allowed you to use the items that defined your build much more than the attributes themselves ever did. If you take items out of the equation, then attributes were almost worthless, unless we're talking about Vitality. To make things worse, if you didn't know the requirements of all items before you started your character it was guaranteed that you will screw up.

    The skill system wasn't so bad, but it was much more restricting than the current one. Smart choices are the end result of a trial and error process, which was painful in D2's skill system. You had to start new characters constantly to further refine your build, since there was no respec, but you still had to try out skills to see whether they're worth your precious skill points.

    D3 eliminated the need for attribute point spending by removing stat requirements from items, which has the positive effect that you won't have to respec or start a new character to reallocate your attributes if a good item drops for you which you didn't know about beforehand.

    As for the skill system, smart players will still do better with the new system, since the huge amount of affixes on your items should still influence your skill choices. The game helps you in making these decisions, but a deep understanding of game mechanics will still be required if you want to play a build optimally. The game wasn't dumbed down, but it won't require you anymore to spend endless amounts of time with new characters if you want to experiment and improve.


    Last edited by HardRock; 23-04-2012 at 16:46.

  4. #34
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    Re: Finally tried the beta, my impressions.

    Quote Originally Posted by raveharu View Post
    Seems like I gave the most justified impression of the game, the rest of the new threads are just mostly whines and personal taste.
    Ahaha aha hahah ahahaha ha aha aha HA AHAH AHAHAH HA HAHAHAHA GHAAAA HAHAGHAGHAHAHHAAAAAA!!!

    But seriously though, how is that even a proper impression of the game, you just made some random newbtube comments at best.
    And here i was expecting a HUGE raveharu post detailing how and why everything is so amazingly great about this game, what a profound sadness.



  5. #35
    IncGamers Member raveharu's Avatar
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    Re: Finally tried the beta, my impressions.

    Quote Originally Posted by Doppel View Post
    But seriously though, how is that even a proper impression of the game, you just made some random newbtube comments at best.
    And here i was expecting a HUGE raveharu post detailing how and why everything is so amazingly great about this game, what a profound sadness.
    O.o

    I've always been fair, and the beta is too short to write about anything else.



  6. #36
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    Re: Finally tried the beta, my impressions.

    Quote Originally Posted by raveharu View Post
    Seems like I gave the most justified impression of the game, the rest of the new threads are just mostly whines and personal taste.

    With regards to tomb guardian death animation, after playing a few more times I got used to it and kinda like it now. I guess I was too used to the underwhelming death animations in D2.

    Unburied is awesome.
    ...enjoy the fragrance of your own farts much??? I'm curious did you ascend through scientific means or did u do it like Goku???
    /facepalm your massive head.



  7. #37
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    Re: Finally tried the beta, my impressions.

    Quote Originally Posted by raveharu View Post
    It's unbias, balanced between the good and the bad, and has 1.6k+ views
    Unbias? dude you defend D3 like its your newborn on 99% of topics and you claim you got the balance right??? fail.



  8. #38
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    Re: Finally tried the beta, my impressions.

    Quote Originally Posted by Curik View Post
    Haha, is this a joke? The first part is subjective, I disagree that the voice acting is anything special but it's a matter of taste.
    But the Diablo franchise being known for it's lore and story has to be the funniest part on the forums today.
    He never said anything about the Diablo franchise being known for its lore.
    It seems you don't comprehend the sentence that you quoted in bold.



  9. #39
    IncGamers Member raveharu's Avatar
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    Re: Finally tried the beta, my impressions.

    Quote Originally Posted by OiDatsMeLewt View Post
    ...enjoy the fragrance of your own farts much??? I'm curious did you ascend through scientific means or did u do it like Goku???
    /facepalm your massive head.
    Quote Originally Posted by OiDatsMeLewt View Post
    Unbias? dude you defend D3 like its your newborn on 99% of topics and you claim you got the balance right??? fail.
    Interesting that you took the time and effort to actually "reply" to my thread, seeing that these are the only 2 posts you've made.

    Do love me some single post trolls, but mattypie or grunge could do better. Try harder



  10. #40
    Administrator Elly's Avatar
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    Re: Finally tried the beta, my impressions.

    Quote Originally Posted by OiDatsMeLewt View Post
    ...enjoy the fragrance of your own farts much??? I'm curious did you ascend through scientific means or did u do it like Goku???
    /facepalm your massive head.
    Seriously? Why so aggressive?



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