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Spamming 1 dmg skills has a lot of depth to it.
To be fair, though, I really like their potion system. It's essentially the same thing as Diablo 3's healing system (killing rewards you with health), but D3's actually might be harder. I've died in the beta trying to reach a health globe but haven't had any issues with health in PoE.
I didn't really have any trouble in the poe beta I always killed enough monsters to the point that my potions never ran out.. it was pretty boring. I did like their skill/passive system though I giggled like a girl when I found out the melee guy I rolled could be a summoner as well :P
if you're going to make a claim like that then back it up. That's all you can say?
and after reading the rest of the posts in this god forsaken thread, I now realize how immature and uninformed the users of this forum are.
The best part of diablo games is finding that super powerful item and jumping into battle to see how fast you can kill stuff. All these cooldowns and artificial "depth" are just blizzard's way of pushing an entirely different game style from previous diablo games because the D3 devs never actually played much of d2, all they know is WoW. You can have a great variety of skills and strategies without having all these cooldowns.
You can just choose not to use abilities with cooldowns.
It's mathematically quite simple to prove that adding another variable to skill attributes creates more options, therefor more depth. And cooldown time as an attribute is no more "artificial" depth than is # of targets a skill can hit.
You may try to argue that there is "enough" depth created by all other skill possibilities that cooldown time is an unnecessary one, but the vast majority of people would prefer to have more depth than less, regardless of any self-defined opinion of enough.
You're simply upset that you are in the minority and are expressing your upset at this through a useless complaint while trying to spew opinion as fact. You can have your opinion, but just like penises and religion, it's not cool to shove them down other people's throats. Instead, simply state succinctly why you don't like cooldowns on abilities, then go play the game without those abilities. Stop trying to tell people that you are right, when it's an opinion only, and is therefor incapable of being correct.
Honestly, you're not alone though. The majority if posts made on this forum in the last month have been people expressing opinions as fact and deriding others for not sharing their opinions. Unfortunately, there's not exactly much factual content to talk about until the game is actually released.
Cooldowns are a mechanic like anything else.Hardcore,Enemy resistances,Item requirements etc could just as easily be called artificial depth.
Cooldowns are about timing skills,not using them too soon or too late which can be more satisfying than just spamming skills.
I think cooldowns can be a good or bad thing. For instance, at an early stage of the game, they provide a challenging and strategic gameplay. However, when you reach the point where you're at a super high level, I can see how it can be annoying. Feeling like your character grew so much but you're still limited by cool downs.
I haven't played the beta so I wouldn't know but I believe cool downs should decrease as you reach a certain level, but not fully be eliminated. Or better yet, add that feature in items that could decrease your cool down. If these are already in the game, please let me know.
Cuz at level 90+, I just wanna f*ck sh*t up if you guys know what I mean LOL.
I could see a passive or a rune that would reduce cooldown time. in fact, i think i did see some runes that did that.
Yeah. So? What's your point? Oh wait, you can do nothing but make snide remarks because you don't have any actual argument. Why are you even here?
The fact that so many skills have long cooldowns means that I have fewer options without cooldowns. And also I think it's safe to predict that in the harder stages of the game, the cooldown spells will probably be necessary. So your argument doesn't make sense. And the cooldowns in D2 were very short... blizzard, FoH, hydra.. off the top of my head those are the only ones I can think of and their cooldowns were very reasonable.
I love how all of a sudden you people are claiming that cooldowns are so necessary and good when you all probably played D2 for a decade and didn't complain once about being able to spam.
oh and lol@ people who are claiming that Path of Exile has slow gameplay when really it's faster paced than D2 if anything. I guess D2 was slow.
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