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  1. #11
    IncGamers Member HardRock's Avatar
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    Re: MF barbarian?

    Quote Originally Posted by Cid View Post
    as far as i know, there is no class at the moment that could use their movementpower without limits, sooner or later you just have to wait for passive regeneration or attack some mobs in between.
    Yeah, it looks like we won't have another Sorc TP issue on our hands.

    Quote Originally Posted by Cid View Post
    deliberate use of furious charge on big mobpacks should help generate fury along with leap to keep sprint available
    Using Furious Charge to fuel Sprint is an amazing idea, I didn't think of this before. I would probably go with the Stamina rune for Furious Charge though.



  2. #12
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    Re: MF barbarian?

    Barb can sprint like 5 times as well with a full bulb.



  3. #13
    IncGamers Member Cid's Avatar
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    Re: MF barbarian?

    furious charge with stamina is another good option.

    but here is why i would prefer merciless assault:
    as my build will probably be using all 3 mentioned movement powers (leap/sprint/furious charge) and no fury spender but sprint, i am indeed sort of lacking good offensive styles, especially ae styles.
    if i am correct, furious charge will not trigger the global cooldown cause it is not a spending but a generating style.
    hopefully that means that i am able to use furious charge in quick succession when hitting 5+ mobs with one charge, and i am pretty sure that on higher difficulty levels those mobs won't die to one charge, so i charge through the same mobpack a couple times, earning 15 fury each charge.
    so it takes a little longer, but potentially i am able to get more fury and at the same time furious charge can double act as one of my precious and much needed attack styles that has no cooldown on perfect conditions (5+ mobs hit).

    on the other hand, if Unforgiving is choosen as a passive furious charge with stamina runed would probably be the better choice.



  4. #14
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    Re: MF barbarian?

    I think Hardrock is overstimating mobility in D3. Teleport was amazing in D2 because dungeons had a tendency to be more "closed", with small walls, so that you could literally skip 2 rooms with a single cast of teleport, which itself was really quick to cast and basically free. And even if you landed right into a pack of stuff, it couldn't follow you around, nor deal much damage at all.

    If D3's inferno is as hard as it is claimed to be, with supposedly super aggressive monsters, you probably won't want to run through packs by dashing or whatever, at the risk of taking much unnecessary damage, and of ending up with 4 packs on your balls as you actually find a boss pack. Which is why I'm advocating a heavy damage, heavy survival but "slow" (normal, really) build as I have on page I of the thread. I'm thinking it'll be seriously hard to match its damage & survivabilty due to how health globes function, and how it's using a purely offensive stance to generate an awesome amount of (defensive in nature) globes with little tradeoff.



  5. #15
    IncGamers Member HardRock's Avatar
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    Re: MF barbarian?

    Quote Originally Posted by ElementEight View Post
    I think Hardrock is overstimating mobility in D3.
    Probably, only time will tell. I certainly hope that I'm wrong, because I would like it if all classes would be about equally good for MFing.



  6. #16
    IncGamers Member Cid's Avatar
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    Re: MF barbarian?

    well, i guess i doesn't hurt to be on the safe side and pick a class that has the potential to be highly maneuverable and still do good damage/ has good survivability (through mitigation or kiting) with a more conventional build



  7. #17
    IncGamers Member Cid's Avatar
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    Re: MF barbarian?

    one more thing: i just realized how broken WMMW (weapon master mighty weapons) really is, every mob that i hit (with an ability) will give me 3 fury.
    that could make it easy to generate enough fury to use sprint permanently. i am even thinking about using threatening shout as a fury generator cause of the 25yards range.

    and as far as i know, switching weapons won't cancel nephalem valor, so i will use mighty weapon for fury increase so i can sprint and hunt elites and for bosskill switch to sword for 15% increased damage.



  8. #18
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    Re: MF barbarian?

    Quote Originally Posted by Cid View Post
    one more thing: i just realized how broken WMMW (weapon master mighty weapons) really is, every mob that i hit (with an ability) will give me 3 fury.
    that could make it easy to generate enough fury to use sprint permanently. i am even thinking about using threatening shout as a fury generator cause of the 25yards range.

    and as far as i know, switching weapons won't cancel nephalem valor, so i will use mighty weapon for fury increase so i can sprint and hunt elites and for bosskill switch to sword for 15% increased damage.
    Sure. How clunky will that feel, though? IIRC, no weapon switch in that game.



  9. #19
    IncGamers Member Sulle's Avatar
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    Re: MF barbarian?

    I am not sure if this build would work 100% as intended, but it does seem very fun.

    The point is to stay in beserker mode, as much as possible to increase the chances of getting more loot, but also in killing monsters faster. While in beserker mode you´ll also have 35% faster movement speed+ items, when you use frenzy(vanguard) so you can get to the different groups of monsters or escape faster than you normally would. I also have furious charge(stamina) to increase my mobility and fury and with battle rage(into the fray) you´ll generate even more fury on crits.

    You could change frenzy(vanguard) for perhaps maniac or for bash(instigation) or cleave(reaping swing) but I personally love the fast hitting skill with faster movement. All in all It´s a mobile and aggresive build, which is what I personally like :-)

    http://eu.battle.net/d3/en/calculato...giP!YeS!bcbbYc



  10. #20
    IncGamers Member Sulle's Avatar
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    Re: MF barbarian?

    Here is another interesting and imo really solid mf build. This time as a defensive max fury frenzy(or cleave up to you) berserker build with lots of healing which synergizes well with the passive nerves of steel. Also I am taking advantage of eathquake(the mountain´s call) which removes fury cost and reduces cd time aswell. Revenge(provocation) and overpower(revel) will give aoe and healing and for mobility I am using furious charge(dreadnought).

    Passives: berserker rage, nerves of steel and boon of bul-kathos.

    http://eu.battle.net/d3/en/calculato...QgT!cbS!ccccbb



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