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  1. #1
    IncGamers Member kar's Avatar
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    Crazy/Broken 4 player PvP strats

    First let me get this out of the way: I'm calling it right now that the best group for 4v4 pvp will be Monk, Monk, Monk, Monk. Ok, now on to the post


    It seems to me that stacking a team with 4 of the same character could lead to some ... interesting... results. Imagine joining up for a few rounds of pvp and your first 6 matches look like this:

    • You're approached by a team of 24 wizards (4x wizard with mirror image- duplicates)
    • Zombie Nuke--16+ zombie dogs explode in your face for an instant AOE 3200%+ weapon dmg
    • Whenever you attack an opponent, either melee or ranged, you get dealt 240% of that damage back (4x monk with mantra of retribution- retaliate) Ok, I admit that I don't know how mantras interact with one another in multiplayer.
    • You see 4 demon hunters approach, you try to move but they each have stunning grenades, stunning arrows, stunning knives, and stunning good looks.
    • Everything looks clear on your trusty 16:10 monitor... then you're hit with 4 rays of frost dealing 1000s% weapon damage.
    • More ridiculous stunlocks, including 4 barbs with ground stomp, throwing hammer, bash-clobber



    After writing this post it occurs to me that there might not be 4v4 pvp anymore. I haven't heard much on this lately.



  2. #2
    IncGamers Member Sex's Avatar
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    Re: Crazy/Broken 4 player PvP strats

    I believe that is why Blizzard held off on bringing the PvP with the release of the game. They are not satisfied with it's current condition and therefor are taking time to release it in the upcoming D3 patch when they feel it is good in ready.

    I am sure the Blizzard team is taking all these details into consideration and obviously know about the 4 stun combo. I wouldn't doubt they just want us, the players, to have some fun when the game comes out and give us a upper hand against hell's minions.



  3. #3
    IncGamers Member Galabab's Avatar
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    Re: Crazy/Broken 4 player PvP strats

    I believe this will naturally balance itself.
    For example while 24 wizzards seem overpowered, a team with some kind of buff and cc character and "only" 18 wizzards (For example 3 wizz + 1 barb) could be superior. So eventually the most balanced allround teams might come out on top statistically.



  4. #4
    IncGamers Member HardRock's Avatar
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    Re: Crazy/Broken 4 player PvP strats

    Quote Originally Posted by kar View Post
    You're approached by a team of 24 wizards (4x wizard with mirror image- duplicates)
    Not a problem. Those duplicates don't deal any damage, and it will be very apparent who's the real player if you watch their movement and/or their HP levels. I think Mirror Image is primarily a PvE skill.

    Also, 7 seconds duration.

    Quote Originally Posted by kar View Post
    Zombie Nuke--16+ zombie dogs explode in your face for an instant AOE 3200%+ weapon dmg
    And then what happens for the next minute?

    Quote Originally Posted by kar View Post
    Whenever you attack an opponent, either melee or ranged, you get dealt 240% of that damage back (4x monk with mantra of retribution- retaliate) Ok, I admit that I don't know how mantras interact with one another in multiplayer.
    Same Mantras don't stack. Tried this in a previous version of the beta, when Mantra of Evasion was available.

    Quote Originally Posted by kar View Post
    Everything looks clear on your trusty 16:10 monitor... then you're hit with 4 rays of frost dealing 1000s% weapon damage.
    Huh?



  5. #5
    IncGamers Member DexA's Avatar
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    Re: Crazy/Broken 4 player PvP strats

    Thats why they've decided to implement team deathmatch, so yes you could pull off those crazy moves, but most of them are either on long cooldowns or have high costs. The guy who got wtf0wned just respawns and is back ingame hunting you while you are recovering. Of course there wil be unfair builds or group combinations but this is what makes it fun in the first place. I'm sure blizzard will balance some of this stuff if it manages to break the game. Also there is matchmaking which will put such groups up in the rankings, throwing them into games against equally strong foes.



  6. #6
    IncGamers Member
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    Re: Crazy/Broken 4 player PvP strats

    Well, you gotta account for damage reduction and resistances aswell. People had quite crazy damage output in D2 aswell but at the end of the day after all reductions are done it was not excessively high.



  7. #7
    IncGamers Member Apocalypse's Avatar
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    Re: Crazy/Broken 4 player PvP strats

    i assume this is a big part of why pvp was held off. i assume there will be major changes to skills for pvp



  8. #8
    IncGamers Member Buu's Avatar
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    Re: Crazy/Broken 4 player PvP strats

    Quote Originally Posted by HardRock View Post
    Not a problem. Those duplicates don't deal any damage, and it will be very apparent who's the real player if you watch their movement and/or their HP levels. I think Mirror Image is primarily a PvE skill.

    Also, 7 seconds duration.
    There is a rune that gives them some damage (10%, but still)



  9. #9
    IncGamers Member HardRock's Avatar
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    Re: Crazy/Broken 4 player PvP strats

    But then you lose the larger confusion factor, since the number of Wizards are reduced to 12. Also, 80% extra damage (10% per image) is probably nothing when its uncontrollable.



  10. #10
    IncGamers Member SparkFour's Avatar
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    Re: Crazy/Broken 4 player PvP strats

    I don't see the need to change the skills for PVP Balance. It's just rubbish. There will always be builds that are better for PvM and PvP. Some builds will be stronger than others. I agree that one character should not be 100% dominant over another character but I would find some comfort in a tiered system where wizard > monk, barb > wizard, monk >barb type of affect that way team builds with class variety will always be there. Each character should not be perfectly balanced. Skills should not be different in PVP. That's what makes it fun and challenging. Not some each character is fully balanced bs. This is not an RTS game. Balance should not be the goal. Okay, i'm done ranting.



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