Latest Diablo 3 News
DiabloWiki Updates
Results 1 to 8 of 8
  1. #1
    IncGamers Member Autti's Avatar
    Join Date
    Aug 2009
    Location
    Perth
    BattleTag Autti-6733
    Posts
    1,097

    Weird Jeweler information

    So if you go to the battle.net website and sort items via jeweler.
    ala this page http://us.battle.net/d3/en/item/#filter=jeweler

    it will narrow down the list of items the jeweler can interact with.

    There is a thread below this one talking about jeweler socketing and what he can/cant socket, and since the game guide has been updated to include new things i can only assume this is accurate.

    My query really is then why does amulets light up? can you socket amulets and bracers?

    for reference the item list is helms, chest armor, braces, shields, amulets and belts. No weapons.

    Surely this is incorrect information?



  2. #2
    IncGamers Member Diab's Avatar
    Join Date
    Jun 2003
    BattleTag Diab-1350
    Posts
    3,823

    Re: Weird Jeweler information

    Edit: Nevermind this post, sorry. Shortly after making it, I read the beta update on the Jeweler wiki page that says:
    He no longer has any crafting recipes to make rings or amulets (the Blacksmith now handles all item crafting/creation), and as of the beta build the Jeweler's functions are limited to upgrading gems, adding sockets to items (formerly a talent of the Blacksmith), and removing items from sockets.

    -----

    Just a guess, but maybe the Amulets are there because the Jeweler can craft them?

    http://www.diablowiki.net/Jeweler
    Amulets can also be crafted by the Jeweler Artisan and the Blacksmith can place up to one socket in them for a price, unless it was found with a socket already in it.
    Don't know very much about Jewelers so forgive me if this wiki page is outdated.




  3. #3
    IncGamers Member Autti's Avatar
    Join Date
    Aug 2009
    Location
    Perth
    BattleTag Autti-6733
    Posts
    1,097

    Re: Weird Jeweler information

    so why remove rings and not amulets then? That seems like too obvious an error.



  4. #4
    IncGamers Member Scorch Hellfire's Avatar
    Join Date
    Feb 2009
    Location
    Right behind you!
    BattleTag Scorch-1428
    Posts
    895

    Re: Weird Jeweler information

    That filter page has not been updated and does not update with the game files like other things.



  5. #5
    IncGamers Member Urzuxo's Avatar
    Join Date
    Sep 2011
    Location
    Sweden
    BattleTag Ask me!
    Posts
    1,183

    Re: Weird Jeweler information

    Also, gems can be inserted in other armor apart from helms, the data there is wrong.



  6. #6
    Administrator Flux's Avatar
    Join Date
    Jun 2003
    Location
    Portland Oregon US
    Posts
    5,293

    Re: Weird Jeweler information

    There's really no telling. Bliz has changed what all the artisans do repeatedly, and changed what items can be socketed, etc. As the brand new Q&A says, the gems info currently on the bliz site is wrong. Unless bliz makes some update and says it's launch info, we'll be waiting until may 15th to find out for sure.



    --Flux
    The Diablo 1, 2, & 3 Wiki! (Under construction.)


  7. #7
    IncGamers Member
    Join Date
    Sep 2005
    Posts
    96

    Re: Weird Jeweler information

    According to datamining, affixes which can add sockets to an item may spawn on amulets and not rings. So Blizzard's website has that much correct. The "mechanics" affix also spawns on all weapons, including many uniques. (Remember, uniques have a mix of fixed and random mods now.) As for off-hand items, only the shield may have sockets. So basically Blizzard's website is correct with the exception of omitting weapons.

    And by "correct", I mean that it matches beta patch 15. But beta patch 15 is probably close to final, given that we're this close to release day. The only reasonable way the datamining could be wrong is if we're looking at in-development expansion pack content. (Because they're totally working on it.) Like maybe socketed amulets are xpac content or something.

    Always trust any game's files over the developers. They may not know what they've created. Diablo II gave us the Arreat Summit (decent) and the infamous lying character screen. I ignored those official sources and trusted diabloii.net, and I was right. Trust DiabloNut.




  8. #8
    Administrator Flux's Avatar
    Join Date
    Jun 2003
    Location
    Portland Oregon US
    Posts
    5,293

    Re: Weird Jeweler information

    I trust the datamining info, but it's only as accurate as what's in the beta game code. And we know the beta code isn't the same as the full game code. You look at something like the new skills/runes system; that was in the full game for testing for months while we in the beta had no hint of it until it was added in a few patches ago.

    The Bliz site is a DB as well, and some of the pages have more updated stats than we see in the beta code, but clearly they're not all accurate either, and even if they reflected exactly what's in the game today (which they do not) it could/would still change somewhat pre-release. Even if we had release disks, you know we'll get a big *** patch launch day.

    Thankfully, the wait to find out everything isn't that much longer.



    --Flux
    The Diablo 1, 2, & 3 Wiki! (Under construction.)


Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •