A friend of mine and I debated about this the other day and came up with this:
So I just wanted to put the build up for discussion or tips on improvement:
Frenzy runed with Triump
- Main Damage skill with life/kill to have a bit survivability
Leap runed with Iron Impact
-Mainly for escaping but also usable to jump into mobs with the Armor Buff on Impact
Ground Stomp runed with Trembling Stomp
-Stun to have enough time for Frenzy to stack up
-Trembling Stomp rune to have it deal damage rather than being pure CC
Battle Rage runed with Marauders Rage
-further damage pumping, should be up the whole time
Whirlwind runed with Volcanic Eruption
-runed for max dmg
-main fury dump (if needed)
Threatening Shout runed with Grim Harvest
- using Grim Harvest so maybe we don't need to waste too many equip properties for magic find
- even moar dmg with max fury
- for +3 Fury / Attack with Mighty Weapons
So the plan is to be at max fury almost the whole time.
Having Battle Rage up constantly should do no harm to the fury pool since Frenzy will stack +6 Fury/Attack and Stomp / Threatening Shout will fill the rest of the fury globe.
Since we fight more more than 2 creeps most of the time, Brawler should be a good pick for another heavy damage boost.
This should leave us with a real nice damage output while generating life from creep kills - should work even during boss fights IF the boss is spawning minions.
I'm not sure if whirlwind is a good choice in this setup. The AoE damage is appreciated but it would leave Berserker Rage inactive if used extensively.
I would be glad to hear your thoughts on this. Tips / critics are welcome