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  1. #1
    IncGamers Member
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    How much life will we have at level 60?

    So I just checked the site and it seems if you put a Radient Star Amethyst in a weapon it adds +500 hp PER HIT!

    to me this just sounds like we're going to have a HUGE amount of life, i.e. 50,000+ or we're going to be on the verge of death constantly jumping from no life to full life.

    i.e. a 7 sided strike adds 3500 life, with the 9 hit rune it adds 4500 life! lol


    does anyone else find this interesting?



  2. #2
    Clan Officer - US East Hardcore TheDarkSide's Avatar
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    Re: How much life will we have at level 60?

    In the Beta I have a barb at level 13 with 685 life. If we multiply that by say 4 thats level 52 and around 2740 with another 8 levels so maybe 400 more life for 3100 ?? Now the items I have on all have a vitality boosts on them but none of them more than the 11 on my helm. Hoping with better item quality well get better mods on the items. I crafted a level 26 hat before patch 15 and it had +55 to vitality on it so thats a lot of extra life. Probably be around 5k for an average level 60 character is what Im thinking , depending on items of course..




  3. #3
    IncGamers Member
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    Re: How much life will we have at level 60?

    well the best potion used to heal for 35k but i just checked and its changed to 12,5k. also if you search for some datamining affixes there is one life % and there is a lot of items that can roll it. i dont want to post spoilers but it gives a lot of life :P
    i would say with the change to potions we can have around 50k life avarage.



  4. #4
    IncGamers Member HardRock's Avatar
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    Re: How much life will we have at level 60?

    With zero Vitality, every class has 88 HP. Each class starts with 7 Vit at level 1 and gains 2 per level. That means that we'll have 125 Vit at level 60 and since 1 Vit equals 10 HP, we'll have a base HP of 1338.

    Looking at the current (patch 15) list of affixes, you can gain a max of 1500 Vit from item mods alone (so no gems) and there are percentage based Life bonuses as well.

    I think it won't be uncommon to see level 60 players running around with 10k+ Life in Inferno, but even 20-30k+ should be possible if you want to maximize your HP.


    Last edited by HardRock; 26-03-2012 at 23:31.

  5. #5
    IncGamers Member
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    Re: How much life will we have at level 60?

    Quote Originally Posted by HardRock View Post
    With zero Vitality, every class has 88 HP. Each class starts with 7 Vit at level 1 and gains 2 per level. That means that we'll have 125 Vit at level 60 and since 1 Vit equals 10 HP, we'll have a base HP of 1338.

    Only newbs wear vitality gear; base HP is already more than enough to be 1337.




  6. #6
    IncGamers Member HardRock's Avatar
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    Re: How much life will we have at level 60?

    Sure, but 1337 isn't over 9000.



  7. #7
    IncGamers Member
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    Re: How much life will we have at level 60?

    Quote Originally Posted by HardRock View Post
    Sure, but 1337 isn't over 9000.
    *looks at post in with '1337' occurred, looks at post in which '9000' occured* *looks quizzically at HardRock* Yes it is.




  8. #8
    IncGamers Member z00t's Avatar
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    Re: How much life will we have at level 60?

    Quote Originally Posted by prodiii View Post
    well the best potion used to heal for 35k but i just checked and its changed to 12,5k. also if you search for some datamining affixes there is one life % and there is a lot of items that can roll it. i dont want to post spoilers but it gives a lot of life :P
    i would say with the change to potions we can have around 50k life avarage.
    I was also surprised by how much health the highest-tier potions can restore @_@.

    I'm thinking that our health is going to be around 30k average :P.



  9. #9
    IncGamers Member
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    Re: How much life will we have at level 60?

    If they are like they were in d2, life totals of inferno geared 60 vs a fresh level 60 will be more than doubled (~+100% increase). I vaguely remember in D2, my relatively new to P/Matriarch characters would have around 1500-2000 life, whereas a fully decked out PvP toon would be in the 4-5000's (iirc)..

    Although I expect the difference in life totals to be more along the lines of what I saw in WoW cataclysm launch, where a fresh 85 would be in the 85-100k life range, but the fully raid geared characters would be in the 130-155k range. About a +30-60% increase.

    So whatever amount of life we have at level 60 (fresh), imagine a decked out inferno geared character with 1.5x that amount of life is my best guess.



  10. #10
    IncGamers Member
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    Re: How much life will we have at level 60?

    The stats increase is probably exponential. I'm pretty sure there was a vid made by blizz (ofc) comparing geared and ungeared stats. I recall str being at around 600ish when geared on a barbarian.

    Besides, monk heals are doing 4k to 7k or so, and most passive sources of healing tick for 500ish. 1.3k or whatever is probably unrealistic.



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