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I assume you are speaking about soul harvest here? If you use the rune that increases the duration to 60 seconds you can pair it nicely with mass confusion. With Grave Injustice the cd of MC will always be less than 60 seconds where SH runed has the duration of 60 seconds. I would also bet that soul harvest effect scales with gruesome feast making it that much more powerful.
Ah never mind. You were talking about Zombie chargers. That i agree on, but anyhow so called synergy between soul harvest and MC is still valid point to note. Lack of range shouldn't be no issue with SH at least.
BBV is very good in some situations, namely when it lets you have a Sacrifice chain reaction. SZD and MC only allow you to get so many dogs, which might end up insufficient when there is a large influx of monsters. An example would be the jar of souls event, or any place where the concentration of monster packs is high. I'd definitely give it a go and see how it performs before ruling it out.
Then again in events like jar of souls, grave injustice would bring the zombie dog spell cd down and you could get full 4 from there.
Well anyways since you can swap skills on flight you can pick BBV when you know you are going to need it. Outside of that i would roll with something else.
I know that. I worded it poorly.
So MC either confuses enemies or makes them your allies for a short period of time. Is this correct?
Now if you kill enemy that was confused by blowing up a dog with sacrifice following will happen:
Both devolution (50%) and next of kin (35%) will fail the procs = 0 dogs.
Both devolution and next of kin will get successive rolls = 2 dogs.
Devolution roll is a success and next of kin fails = 1 dog.
Devolution fails and next of kin is a success = 1 dog.
Yeah, HardRock... From watching the skill video (http://us.battle.net/d3/en/class/wit...mass-confusion), it looks like Mass Confusion makes some enemies "confused" and wander randomly/attack things for you, and fails to affect some others.
From the way the video looks, I'd say Mass Confusion tooltip should say, "Incite paranoia in some enemies, confusing them and causing them to fight for you for 12 seconds." (as opposed to "Incite paranoia in enemies, confusing them and causing some to fight for you for 12 seconds.)
The tooltip is pretty unclear what the skill actually does.
"Incite paranoia in enemies, confusing them and causing some to fight for you for 12 seconds."
that would sound like it's 2 separate effects. Perhaps that wording just means that there are monsters immune to that effect?
Then there is this rune effect
"Up to 6 enemies who aren't Confused are Stunned for 3 seconds."
Guess we just need to test what it actually does.
Doesn't either answer whenever you can or cannot damage those enemies that are fighting for you.
The paranoia part is just flavor. Did you watch the video antvoltie linked?
The Mass Hysteria rune is pretty clear too. Let's say that you have 15 enemies in range and that MC has a 50% chance to confuse. In that case you'll confuse 7-8 enemies on average. Out of the remaining 8 either 6 (100% stun chance, unlikely) or 4 (MC's 50% chance, this the more likely scenario) will be stunned and 2 or 4 will remain unaffected by the skill.
Those videos load slowly for me for some unknown reason. Anyways looks like in the end the WD kills one confused enemy by hitting it. It would look like you probably can kill them by exploding the dogs as well.
That's a good thing.
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