Earth Ally - "Imbue the ally with the essence of earth. Maximum Life for you and the ally is increased by 10%. The ally also gains the ability to create a wave of earth, dealing 60% of your weapon damage as Physical to a single enemy and forcing that enemy to attack the ally for 3 seconds."
-- How does this work in PvP? Can a player struck by its wave of earth only target the ally for 3 seconds?
Air Ally - "Imbue the ally with the essence of air. Every attack made by the ally has a 2% chance to generate 100 Spirit for you. In addition, the ally is surrounded in a torrent of wind that deals 10% of your weapon damage per second as Physical to all nearby enemies."
-- My hunch is that the 2% chance rolls each time the ally normal attacks, with the base 40% from the original skill, not for each hit of the 10% damage per second torrent. Is this correct?
Way of the Hundred Fists
Hands of Lightning - "Increases the number of hits in the second strike from 7 to 10."
-- So in total, this is 12 (1+10+1) strikes. At 6 Spirit per attack, that's 72 spirit from one use of this skill? This seems like a ton.
-- I'm having trouble believing each of the 12 hits would deal 140% damage, as that would be 1680% damage in a very short time span. So am I correct in saying that the first hit does 140%, then the middle 10 hits divide up another 140%, and the final hit deals 140%, for 3 sets of 140% to total of 420%?
Blazing Fists - "Critical Hits increase your attack speed and movement speed by 5% for 5 seconds. This effect can stack up to 3 times."
-- Assuming that if a critical hit is scored, the countdown time resets back up to 5 seconds.
-- Such that if you could get at least one critical hit per 5 seconds, this effect could be maintainable.
Guiding Light (Passive) - "Whenever you use a direct heal skill on another player you and the other player deal 16% more damage for 15 seconds."
-- Is this only players or can I gain the benefit by healing a Mystic Ally, for instance?
I may think of more later. Thanks for reading!