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http://eu.battle.net/d3/en/calculato...QiP!YZg!ZcYZZb
Tried to strike up a build to maximise the efficiency of crit stacking and abilities interacting with it.
Im in particular intrigued about the possibilities of high crit with the Birthright rune for Hammer of the Ancients for extra loot and health orbs when in the middle of things.
But basically working to collect bunches of foes, cleave and hammer of the ancient them down. Leap to next pack and using the vacuum effect to bundle them up. And using the critbuff pbaoe overpower attack coupled with battle rage. And finally Wrath of the beserker for extra oomph against troublesome targets.
The passives works to enhance it:
Weapon master for a hefty crit buff with axes and maces. Ruthless for further enhanced crits and making your crits even more deadly. Finally Brawler for a hefty damage buff when in the thick of things, like just after a leap attack.
Revenge Best Served Cold is much better than Overpower Killing Spree in practically every circumstance (except possibly PvP for absolute on-demand damage). It has effectively a 100% uptime on its Best Served Cold versus multiple targets AND it leeches insane values.
And it deals more damage.
Hrm, definitely viable choice and helps with survivability, plus having a longer crit buff duration. And if it triggers often, yes definitely going for that one instead.
I had considering Scattering Blast for Cleave as it had extra damage triggering on crits. But I felt it was severely counterproductive to the efforts of balling up foes to mow them down with the knockback effect that also would hinder brawler..
For Battle Rage im thinking the rune to merely enhance the duration on crit might after all not be as good as the rune of marauders rage, as its a direct buff to your damage, which in turn feeds your crits by making them much bigger.
http://eu.battle.net/d3/en/calculato...ViP!YZg!ZcYZab
Last edited by LucianDK; 25-03-2012 at 18:26.
I think you'll still struggle with survivability without any defensive passive / runestones regardless of Revenge or not (even if Revenge is tremendously effective in increasing survivability). I never liked Brawler, 8 yards is a very small radius, you really need them bunched up on you for it to activate, and I'm betting the Brawler damage is additive just like Battle Rage / WM Swords+daggers / WotB insanity likely is. IE, if you're using Marauders Rage (a very good choice), the Brawler increase probably isn't 30%. I'm about 80% certain that's the case.
Even if it was multiplicative, I would still replace it with Tough as Nails if you intend to keep all the actives as they are. The best choice to increase survivability in your case would be Invigorate though, since I presume you're not going to use a shield (which decreases the value of Tough as Nails).
We will see, though i believe the innate barb and monk 30% damage reduction should help a lot for ease of play.
Done a while ago. Meant to maximize non-WotB crit rate, monster drops, and relies on health globes generation for survivability. Enjoy winning the game with this cheapass, foolproof build.
http://eu.battle.net/d3/en/calculato...Qgi!aZY!YcZZbb
Definitely a promising build there, I had forgotten about the elective mode limitations. But how do you turn it off in planner so you can freely place skills?
I hope we can make a build something along the lines of a PDR berserker like in D2. That was my favorite barbarian build that I used to run Nihlathek and any dangerous Hell area and it worked great. Havent really looked at all the higher end barb skills to plan something out yet so seeing this is encouraging me.. Been busy playing to level "13" takes time in the beta...
Will be interesting to see how the build performs, but it should have excellent performance with high survivability and loot income, besides very satisfying damage numbers with high crits.
Superstate, do you have any builds already done that center around WW? I started one, but I've been reading your posts and you make good points about different rune choices. I want a build that centers around Whirl Wind that focuses on crit chance/damage.
I didn't save the build, but it had Bash as my generator. I liked Bash over others, because the rune choice that stacks 3 times and improves damage % by like 20 is good. Plus, I don't care too much about my generator as it's only going to be used to fuel WW. Other than that, I had Revenge, Overpower, WotB and one other skill.. I cannot remember.
Anyway, what is your opinion on a WW build that centers around crit chance/damage?
Thanks!
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