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  1. #1
    IncGamers Member
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    Need some input on my werebear/summoner build

    I just started a new werebear/summoner build based mainly on this one: http://diablo.incgamers.com/forums/s...d.php?t=590115

    I have 2 questions though. First the wearbear skill. The build only has 1 point in it. But if you put a second or even a third point in it you would get around 5,1/4,9% increased dmg and 4,8/4,5% increased armor. Isn't that very good for only one point? So I would like some views on putting 2-5 points in werebear instead of just one.

    The second question is about vines. Atm I'm lvl 11 and exept from this guide the only thing I have strayedaway is one point in vines and I have 2 points to spare. I also got a helmet that gives one to lycathrop and 2 to poisenvine. And atm the poisenvine is by far the strongest summon. Also I'm a big fan of getting somelifeleach insted of haveing to chug down potions all the time. Have anyone tried a build where they have used either poisenvine or carrionvine as decent skiled summon. I've heard they die to fast onhell, but since we can now change builds 3 times during the game(aperently more too if you gather some items), would it be a viable companion for normal and maybee nightmare too? And if so would you go for the poisenvine or the carrion vine?

    I play this one solo only, so don't regard group play or PVP. Looking forward to some input



  2. #2
    IncGamers Member
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    Re: Need some input on my werebear/summoner build

    Okay first off all: This is a summoner druid. Your summons and merc will be the main damage dealers. The main purpose of werebear is 1. Increased life points, 2. Shockwave. If you do a little damage on your own that's nice, but not necessarily needed.

    The guide you linked suggests using the IK maul which does rainbow damage and crushing blow. This does not benefit much from points in any damage ability.

    Second, vines are basically sux. I have maxed out poison creeper as a synergy on my rabies fury druid and it does next to nothing. I just use it because it's free.
    Regardless, do try out carrion vine or something if you want to, but don't invest heavily in it.

    Edit: I suggest investing all your early points in spirit wolves, max it. They will make your life much easier early on and dire wolf/grizzly isn't available till level 18/30. At level 30+, you can respec all those points into dire wolves and grizzly.



  3. #3
    IncGamers Member
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    Re: Need some input on my werebear/summoner build

    Quote Originally Posted by Flamme View Post
    I just started a new werebear/summoner build based mainly on this one: http://diablo.incgamers.com/forums/s...d.php?t=590115
    I have one in the making right now too.

    Quote Originally Posted by Flamme View Post
    I have 2 questions though. First the wearbear skill. The build only has 1 point in it. But if you put a second or even a third point in it you would get around 5,1/4,9% increased dmg and 4,8/4,5% increased armor. Isn't that very good for only one point? So I would like some views on putting 2-5 points in werebear instead of just one.
    Depending on the gear you have, I recommend leaving the boost to werebear skill to your gear and skill charms if you have any. If your concern is to boost the offensive capabilities of your druid, personally I would recommend putting the points into Maul (dmg & AR) instead of werebear for (dmg & def).

    Quote Originally Posted by Flamme View Post
    The second question is about vines. Atm I'm lvl 11 and exept from this guide the only thing I have strayedaway is one point in vines and I have 2 points to spare. I also got a helmet that gives one to lycathrop and 2 to poisenvine. And atm the poisenvine is by far the strongest summon. Also I'm a big fan of getting somelifeleach insted of haveing to chug down potions all the time. Have anyone tried a build where they have used either poisenvine or carrionvine as decent skiled summon. I've heard they die to fast onhell, but since we can now change builds 3 times during the game(aperently more too if you gather some items), would it be a viable companion for normal and maybee nightmare too? And if so would you go for the poisenvine or the carrion vine?
    I agree with what zaphodbrx said about the vines. They aren't particularly helpful to this build from my experience; not in NM or Hell games anyways to my knowledge.

    If you are still leveling up towards putting on an IK maul, I could recommend a shield to boost your skill points or for other benefits (Sigon Shield, Lidless, Rhyme, etc). Do remember that this build is primarily a summoner-type early on, and transitioning into a hybrid melee/summoner type mid to end game after putting on the recommended gear.



  4. #4
    IncGamers Member Orion's Avatar
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    Re: Need some input on my werebear/summoner build

    Werebear Summoner
    10 Lycanthropy
    8 Werebear
    10 Maul
    2 Shockwave*
    20 Grizzly
    20 Dire Wolves
    1 Spirit Wolves
    2 HoW (don't go for Oak this time; you want to your Griz to kill) But Sprirts are the 1st to die in battle :(
    1 Poison Creeper
    1 Carrion Vine - just to have - adds life when alive


    Keep the Lyc, WB, Maul skills to 7's until NM act 5 - then add to them last (as many pts as you have left)

    86 points – so level 78 build thereabouts. Then add to Lyc, WB, and Maul as needed. Remember, if you go IK,
    you are gonna need Lyc to survive and don't forget to SW alot



    Helm: Jalals with 15ias/AR Jewel
    Weapon: upped Ribcracker / IK's Maul
    Armor: COH is BEST, IK Armor works
    Boots: Gores / IK's
    Belt: Verdungo's / String / IK's
    Gloves: Lava Gaut’s, upped Bloodfist / Dracs / IK's
    Rings: 2xRaven, or Raven+Dual-leech (angelics combo is fine too)
    Amulet: Atma’s Ammy for immunes, Mara for skills/summons (your a summoner)
    Inventory: torch/Anni + 2 x Summon Skillers GC's


    Last edited by Orion; 05-04-2012 at 21:17. Reason: Spellin'

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