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  1. #1
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    My Cold Sorc build revamped into D3

    ScreenHunter_01 Mar. 24 02.26.jpg

    I think this is gonna be my first build to try out.
    Do you have any idea how to better it?



  2. #2
    IncGamers Member Jaago's Avatar
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    Re: My Cold Sorc build revamped into D3

    Going to sound a bit crude, but... replace Blizzard with a costless signature spell of your liking, and Unstable Anomaly with any other passive.




  3. #3
    IncGamers Member Elfik's Avatar
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    Re: My Cold Sorc build revamped into D3

    The problem with not using a signature skill is you have no way to deal damage when you're out of AP, and the game was designed around the Wizard using a signature skill for that purpose. You might be able to get by with Ray of Frost: "cold blood" instead of a signature skill, however. I wouldn't pick both blizzard and meteor snce both are DoTs and high AP cost.



  4. #4
    IncGamers Member MathewPoland's Avatar
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    Re: My Cold Sorc build revamped into D3

    I think I know why Blizz changed the skill system. I don't want to sound rude, but if a Diablo II veteran (I guess) creates a build with no Signature Spell (which is a must-have), imagine what would total noobs do? I can tell you that it would end in QQ-ing how imbalanced the resources mechanics are.



  5. #5
    IncGamers Member Elfik's Avatar
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    Re: My Cold Sorc build revamped into D3

    Quote Originally Posted by MathewPoland View Post
    I think I know why Blizz changed the skill system. I don't want to sound rude, but if a Diablo II veteran (I guess) creates a build with no Signature Spell (which is a must-have), imagine what would total noobs do? I can tell you that it would end in QQ-ing how imbalanced the resources mechanics are.
    I would think total noobs would read an in-game tip to use signature skills, or take advice from someone, or figure it out themselves seeing as you start with magic missile.



  6. #6
    IncGamers Member Jedouard's Avatar
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    Re: My Cold Sorc build revamped into D3

    You guys are pretty harsh on the OP. Signature spells are by no means necessary. They are easier to build around, but there are plenty of alternatives to reduce your AP costs and increase your AP regen through skills. I also recall seeing items drop in the beta with +X AP/sec modifiers on them. I'm not sure if they are still in the game though.

    In any case, you have base 10 AP regen and runes will give +2 AP regen from Familiar and +2 AP regen from Astral Presence, putting you at 14 AP/sec with 120 max AP. Storm Armor reduces AP cost to -3. You could spam Disintegrate, for example, for 24 seconds before you ran out of AP. And Power Hungry, which gives 30 AP on consuming a health globe, will be great for a lot of people, especially if they're into multiplayer, which shares health globes, or they just have some build good for getting at the health globes mid combat (since they should be dropping across the screen for a caster).

    Take this build for example:
    http://us.battle.net/d3/en/calculato...gTX!ZUX!bYbZZZ

    You start out with 120 AP, 12 AP regen and -3 AP cost. Below I describe what I'd imagine is a pretty normal play scenario for this build. But before I start, let me say that when I use the word "free", I mean AP cost and AP regen cancel each other out. When I say “costless”, I mean the spell has no effect on your 12 AP/sec regen.

    You spam Disintegrate for 4-5 seconds until enemies start to surround you. It costs 5 AP/sec after regen, so you are at 95 AP. It also slows enemies 30%, and since you are piercing them, that means a lot of slowed enemies. Hopefully you will kill one that drops a health globe, particularly if the Disintegrate/Volatily pops.

    When enemies get close, flip diamond skin, which is costless, and get another -15 AP cost for 6 seconds. Run forward through the enemies for up to a second to get them chasing from behind. Your Diamond Skin should protect you. You gain 12 AP over this second to get you back to 107 AP.

    Cast Slow Time, also costless, sticking them inside it and slowing them 30%.

    Use teleport - which is free for you without Diamond Skin, but costless with Diamond Skin - to get further forward across the screen to safety, hopefully near to one those health globes I mentioned above. Don't use the globe yet.

    By now, another second should have passed and you are at 119 AP.

    Turn around and cast Meteor/Comet twice in a row, locking the enemies in the bubble. It costs you 42 AP per pop thanks to your discounts, so 84 AP bringing you down to 35 AP. It also slows everything 60%. And it will benefit from the 20% damage increase from Slow Time.

    By now, another second should have passed, so you go back up to 47 AP.

    If you did land near a health globe, grab it now.

    You probably still have a second of Diamond Skin left, so you have a couple options:
    (1) If you killed everything, Teleport/Reversal back and pick up the health globes to top off your AP.
    (2A) If you didn't get a health globe and you didn't kill everything, you cast Disintegrate during that remaining second, bringing you up to 59 AP since it is costless under Diamond Skin. Then, when the Diamond Skin ticks off, you have 11 seconds of Disintegrate and a free Teleport/Reversal somewhere in there;
    (2B) If you did get the health globe, then you are at 77 AP, you cast comet in that last second of Diamond Skin bringing you to 35 AP. You then regenerate 12 AP at the end of that second to bring you back to 47. You then have 9 seconds of Disintegrate (11 if you managed to start while in Diamond Skin) and a free Teleport/Reversal somewhere in there.

    By then, hopefully, you should have cleared the screen enough and had enough health globes drop to top off in a second or two.

    You should then be able to start the whole drill over with the 5 seconds of Disintegrate in the beginning, which will cover most of your cooldowns.

    That is the ideal way that the build works while soloing. But, there are plenty of failsafes in there if things go unexpectedly thanks to (1) the 3 different sources of slowing from Disintegrate (30%, 2 sec), Slow Time (30%, 8 sec) and Comet (60%, 3 sec); (2) the free damage mitigation from Diamond Skin, which also makes Disintegrate free; (3) free CC and damage increase from Slow Time; (4) the free teleport; (5) the free and automatic lightning damage; and (6) the three damage types in case you run up against any resists.

    And there a plenty of ways to switch up the order and still be fine. For example, if you see a pack coming, you teleporting in first, casting Slow Time, then teleporting back out, which is all free. Then hit diamond skin and you can cast Disintegrate for free and Comet four times over the next 6 second. You ought to get some health globes by then.

    And in multiplayer you would just be covering the ground with Comets and Disintegrate thanks to melee players getting globes.

    Anyway, the point is that there is potential for builds without signature spells.



  7. #7
    IncGamers Member Elfik's Avatar
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    Re: My Cold Sorc build revamped into D3

    ^ I agree with you, but we won't ever really know until the game comes out. Thus, I'd say it's better to at least have a signature skill in mind in case the tactics and strategy don't work out. Also, the OP didn't have an explanation for his lack of signature skill.



  8. #8
    IncGamers Member Jedouard's Avatar
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    Re: My Cold Sorc build revamped into D3

    Quote Originally Posted by Elfik View Post
    ^ I agree with you, but we won't ever really know until the game comes out. Thus, I'd say it's better to at least have a signature skill in mind in case the tactics and strategy don't work out. Also, the OP didn't have an explanation for his lack of signature skill.
    I'm just saying that there are nicer ways of letting a person know that their build might or likely will run into this or that problem than calling them noobs, as MathewPoland did, and suggesting that the dumbed down skill interface was for them and they'll start bickering. A simple "I think you might have some resource issues" would have sufficed.



  9. #9
    IncGamers Member Elfik's Avatar
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    Re: My Cold Sorc build revamped into D3

    Quote Originally Posted by Jedouard View Post
    I'm just saying that there are nicer ways of letting a person know that their build might or likely will run into this or that problem than calling them noobs, as MathewPoland did, and suggesting that the dumbed down skill interface was for them and they'll start bickering. A simple "I think you might have some resource issues" would have sufficed.
    Hmmm yeah I suppose I could've been more tactful. I also didn't like MathewPoland saying the skill interface was for noobs implying the OP was a noob. But in fact the skill interface has been universally critisized and that's was the point I was trying to get across.

    We really don't know much about the reasoning behind the OP's post so it's unfair to assume he's a noob. On the other hand, it's unfair to expect much feedback from us without much information provided about the build.



  10. #10
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    Re: My Cold Sorc build revamped into D3

    I think I know why Blizz changed the skill system.



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