We are two students who are currently writing our bachelor thesis on “exchange of virtual items for real money”.
We would appreciate if you would consider these questions and share your thoughts. Any input is valued!
1a) With the endorsement from Blizzard, will the market for virtual items grow compared to earlier Blizzard games?
1b) How will this change in market size affect the trade from the buyers point of view?
2) How will the centralization of trade to one place affect the buyers?
3a) Does Blizzards support for real-money-auction-house (RMAH) change players attitude towards paying for virtual items?
3b) Will the “safety” of the auction house make players who earlier refrained from buying virtual items due to scams etc. change their opinion?
If you are interested in the subject check out our original thread: http://diablo.incgamers.com/forums/s...for-real-money
Thank you for your time!