Latest Diablo 3 News
DiabloWiki Updates
Page 5 of 66 FirstFirst 1234567891555 ... LastLast
Results 41 to 50 of 654
  1. #41
    D3 Monk Moderator kestegs's Avatar
    Join Date
    Aug 2008
    Location
    Colorado
    BattleTag kestegs-1550
    Posts
    47,569

    Re: City Mafia Game Thread

    CG said at one point that the mafia didn't even know who each other were before picking roles, so there would be no way to even communicate at all.

    I think the best choice for the first pick would be cop. One of the only ways we are going to get confirmation of alignment, since roles can go either way. I might have picked bomb though, just because player 1 is more likely to get NK'ed.

    I don't want to lynch Noodle just for being pick 1. He is a power role for sure, but the risk is just the same as anyone else. We would either kill a powerful mafia or lose a powerful town.



  2. #42
    IncGamers Member Goryani's Avatar
    Join Date
    Aug 2005
    Posts
    3,416

    Re: City Mafia Game Thread

    Quote Originally Posted by Sathoris View Post
    I've only played a draft game in which it was made public who picked which roles. Roleclaiming can be useful here, but only on day one and if we start from the bottom of the list. But the fun lies in not knowing and keeping the WIFOA feel to it.
    If mass roleclaims happen, claims from bottom up has merit. The earliest picker among the living can lie their arse off, but the last person always can.

    I still disagree with the idea that mass roleclaims are useless unless they happen on D1. Mass roleclaims serve two main purposes: give the town information (cop, role thief, watcher, tracker, role cop, bus driver, roleblocker, coroner, jailkeeper results) and force mafia to declare the role they must live up to the rest of the game. If mafia pick and received a power role, having to announce their targets each night thus far and continue announcing their targets each day thereafter will go a long way toward ferreting out said mafia.

    Quote Originally Posted by ThunderCat View Post
    I'm also against lynching Noodle. Maybe would want to lynch him as soon as possible, because there is a high chance he went for doc or for some other role that granted him NK immunity, thus they would want him lynched, rather than waste an NK on him.
    You're sounding fairly certain that Noodle is town. Just an observation.

    Quote Originally Posted by ThunderCat View Post
    Also, do you think a host would allow mafia to choose mason? That would give the mafia a HUGE advantage over the town with having an inside man. But if that's the case, that means masons are no longer real masons and they now have to worry about each and ever one of them. WIFOA.
    Yes, I think the host would allow WIFOA circumstances in a WIFOA game. Masons should only be confirmed when/if they confirm themselves. Barring that, I'm assuming any mason could be mafia.

    Quote Originally Posted by Valhauros View Post
    Goryani's "What position do you think is the lowest number to receive their choice and not a duplicate?":
    The lower the better. Still, this has the flaw that many may have thought the same. I chose two lower numbers (8 and 15) to avoid duplicates and still I didn't get the tree stump role.
    Roleclaim?

    Quote Originally Posted by Valhauros View Post
    Interesting; so the ideal scenario would be for the stump to claim on the first day, so that the lynch number decreases, allowing the town a slightly more successful chance to lynch someone. Am I right?
    Treestump claiming doesn't always affect the lynch numbers. It depends on the number of players alive. If I'm reading the rules right, a treestump claiming with 18 players alive (17 voters after claiming) will affect lynch numbers. A treestump claiming with 17 players alive (16 voters after claiming) won't affect the lynch numbers.

    Lowering the lynch numbers doesn't mean it's the ideal scenario. The person lynched isn't more or less likely to be mafia (which is kind of a requirement for ideal scenario).

    A townie treestump claiming effectively lowers the number of townies by 1. A townie treestump not claiming and getting night killed also lowers the number of townies by 1 but also prevents a power role from being killed. Same non-claiming townie treestump can vote up until claiming treestump.

    A mafia treestump claiming effectively lowers the number of mafia by 1 - the same as getting lynched. However, and this is a BIG however, the mafia treestump can't be lynched to prove they are anti-town. They may continue to talk and influence others and it becomes exceedingly difficult to prove the mafia treestump is mafia. Also, they can potentially lower the vote number to lynch and lock a townie at L-1. A mafia treestump not claiming is in a pretty good position since it's what a good townie would do. They can run interference for other mafioso with the Ace in the hole of claiming while denying the town a prove/disprove the alignment.

    In case you can't tell, mafia treestump is one of the roles I'm most worried about. Look at what happened to the mafia "treestump" in the Half-Life game. It's brutal.




  3. #43
    IncGamers Member Sathoris's Avatar
    Join Date
    Mar 2010
    Location
    New York
    Posts
    1,664

    Re: City Mafia Game Thread

    Quote Originally Posted by Bad Ash View Post
    OK, first off, not sure why suggesting something in a new formatted game deserves a vote, and even despite getting that vote I am going to divulge further since most people have suggested it is a bad idea.

    It isnt as cut and dry as "well then we lynch the number 2 spot picked, then the 3 spot, then the 4" no, this is specifically Noodle that is a big danger.

    I understand that there is a 75% chance that he is town..but guess what? There is a 75% chance that ANYONE we lynch is town on day 1. Also, everyone who picked AFTER noodle has a higher and higher chance of being vanilla mafia or town. This is why that everyone is less and less dangerous the further down the list we go (assumedly) because they could be vanilla. Vanilla Mafia vs Mason Mafia is an insane difference.

    It is a huge risk because if he's town he most likely has a power role, but, IDK, powerful powerful mafia could be in play here.

    Another thought: Does anyone think the Mafia could communicate their choices to one another?
    Stop digging my man..

    Quote Originally Posted by FredOfErik View Post
    This is exactly why I'm not sure a mafia mason is that dangerous. I see no reason that Cal wouldn't allow mafia in mason group, which pretty much renders the mason group useless.
    Not really, we're already discussing it so the masons will too. Part of the fun, like a mafia cop outing his buddy to gain town cred could. Introduce a little anarchy. I'd be dissapointed if mafia weren't allowed to pick a mason role. CG already warned the balance might be way off. And we're responsible for that. I hope town was smart and picked roles that would help us instead of going for the powerhouses or treestumps and ending up empty handed.

    /end fluff post



  4. #44
    IncGamers Member Goryani's Avatar
    Join Date
    Aug 2005
    Posts
    3,416

    Re: City Mafia Game Thread

    Quote Originally Posted by Bad Ash View Post
    OK, first off, not sure why suggesting something in a new formatted game deserves a vote, and even despite getting that vote I am going to divulge further since most people have suggested it is a bad idea.

    It isnt as cut and dry as "well then we lynch the number 2 spot picked, then the 3 spot, then the 4" no, this is specifically Noodle that is a big danger.

    I understand that there is a 75% chance that he is town..but guess what? There is a 75% chance that ANYONE we lynch is town on day 1. Also, everyone who picked AFTER noodle has a higher and higher chance of being vanilla mafia or town. This is why that everyone is less and less dangerous the further down the list we go (assumedly) because they could be vanilla. Vanilla Mafia vs Mason Mafia is an insane difference.

    It is a huge risk because if he's town he most likely has a power role, but, IDK, powerful powerful mafia could be in play here.
    Can mafia Noodle do worse damage than townie Noodle could help?

    Quote Originally Posted by Bad Ash View Post
    Another thought: Does anyone think the Mafia could communicate their choices to one another?
    I doubt it. The wording CG used to describe the game seemed to exclude that possibility:
    Quote Originally Posted by Caluin Graye View Post
    Step 1) All players are assigned to town / mafia. For the purposes of this game, there will be no neutral parties. PMs are sent to everyone telling them what faction they belong to. However, mafia members are not yet made aware of who their partners are.
    Step 2) [bidding process]
    Step 3) [picking process]
    Step 4) Mafia are given the names of their team members, and the game then proceeds as normal.
    It sounds like mafia didn't know each other until after picks are chosen. They still won't know each others' picks unless they can day talk or CG provided that info when providing the names to each of the mafia.




  5. #45
    IncGamers Member Ankeli's Avatar
    Join Date
    Oct 2004
    Location
    Finland
    Posts
    3,661

    Re: City Mafia Game Thread

    Quote Originally Posted by Goryani View Post
    Can mafia Noodle do worse damage than townie Noodle could help?
    I absolutely love you for that comment. You put my thoughts into words I could not.




  6. #46
    IncGamers Member Gambor's Avatar
    Join Date
    Nov 2011
    Location
    Portland
    Posts
    75

    Re: City Mafia Game Thread

    The treestump of mafia doom is an option I hadn't thought of, but it's a good point. Other than that, I think the main avoidable danger by lynching high would be in nabbing the SK. That said, I just don't think we would do well in trying to lynch based on the list rather than lynching based on play.



  7. #47
    IncGamers Member flubbucket's Avatar
    Join Date
    Oct 2008
    Location
    Next to my neighbor
    Posts
    2,335

    Re: City Mafia Game Thread

    Quote Originally Posted by Ankeli View Post
    ...It's a risk to start lynching from the top just because they COULD be stronger mafia. An unnecessary risk. I'd rather lynch based on play and somewhat ignore the list in that regard.
    This is a sensible statement.

    Quote Originally Posted by Gambor View Post
    ...That said, I just don't think we would do well in trying to lynch based on the list rather than lynching based on play.
    As well as this. I agree with making decisions based on gameplay not a list.

    Quote Originally Posted by Goryani View Post
    Hence the "kinda" qualification.


    What did Gambor and I do?
    And you are being needlessly coy...



  8. #48

    Re: City Mafia Game Thread

    Quote Originally Posted by Ankeli View Post
    I'm really looking forward to this game.

    Let me toss a question out there for you, at least the ones that know me and my play style better: You're me, you have the 3rd pick, what do you pick?

    I'm also not so fond on lynching Noodle just because he had the first pick. His chances of being mafia are the same as everyone else. It's a very conditional thing to lynch him just because IF he was mafia, then he had free reign to choose. To be honest, were I mafia and on the no. 1 spot I would've more than likely gone for one of the mason roles. No better way to cover your tracks than to be chatting with a few townies every night, essentially winning their trust AND delivering their concerns to your mafia buddies.
    Quote Originally Posted by FredOfErik View Post
    Why ninja?
    I'm with coju on this one, I considered ninja just because it sounded awesome, although in practical use its terrible mainly because theres a possibility that no one choose the watcher/tracker roles so what good would it really do? I feel the same way about the masons though, is there a possibility that one of them could be mafia? Yes. But what are the real chances of their actually being all three masons? Probably slim to none since there were much more lucrative power roles available and the possibility of two people both picking Mason A.

    Quote Originally Posted by Goryani View Post
    One more question for everyone:
    What role(s) do you think is most dangerous in the hands of mafia?

    Our style has some subtle differences that occasionally appear, but we regularly use that wiki to discuss roles.

    As mafia you'd take a role just so the town didn't have it. You're devious. I like it.
    I'm not really devious, but I think logically, and if I were playing mafia I would want to give the mafia a better chance at avoiding mised night kills or being investigated. That being said I had to think of ways to improve our chances with the high possibility of being night killed early on since I was one of the first to pick.

    Quote Originally Posted by Valhauros View Post
    Goryani's "If a treestump claims before the end of D1, the number of players alive will drop and the lynch numbers will change.":
    Interesting; so the ideal scenario would be for the stump to claim on the first day, so that the lynch number decreases, allowing the town a slightly more successful chance to lynch someone. Am I right?
    It produces a slightly more successful chance to lynch only if we are one away from a lock, and if the treestump is mafia this could be dangerous since they could produce a lock on a townie rather than a mafia.

    Quote Originally Posted by Goryani View Post
    If mass roleclaims happen, claims from bottom up has merit. The earliest picker among the living can lie their arse off, but the last person always can.

    Roleclaim?
    Bottom up would be the only useful method as those at the bottom claiming to "not" be vanilla have a high chance of someone at the top calling them out for it. Howerver I think this would also lead to a mass chaos of its own since then we will have tons of roleclaims being thrown around without full confirmation unless everyone speaks up.

    Sounds like it to me, or a very convincing "fake"

    Quote Originally Posted by Goryani View Post
    I doubt it. The wording CG used to describe the game seemed to exclude that possibility:

    It sounds like mafia didn't know each other until after picks are chosen. They still won't know each others' picks unless they can day talk or CG provided that info when providing the names to each of the mafia.
    That what it seems like to me as well, but we should get confirmation on this.

    Quote Originally Posted by Gambor View Post
    The treestump of mafia doom is an option I hadn't thought of, but it's a good point. Other than that, I think the main avoidable danger by lynching high would be in nabbing the SK. That said, I just don't think we would do well in trying to lynch based on the list rather than lynching based on play.
    Is that because you were the SK before, or just because the SK could possibly tip the game in a crucial moment?



  9. #49

    Re: City Mafia Game Thread

    Sorry, didn't actually respond to Ankeli in that post, I say he would go for the treestump because duh, his avatar is a tree stump, obvious is obvious.



  10. #50
    IncGamers Member Goryani's Avatar
    Join Date
    Aug 2005
    Posts
    3,416

    Re: City Mafia Game Thread

    Quote Originally Posted by flubbucket View Post
    And you are being needlessly coy...
    Right back at ya. You're putting words in Gambor's mouth without trying to look like you are putting words in Gambor's mouth. I'm wondering at your reasons for doing so. Townie isn't among the top of the list.




Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •