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CG said at one point that the mafia didn't even know who each other were before picking roles, so there would be no way to even communicate at all.
I think the best choice for the first pick would be cop. One of the only ways we are going to get confirmation of alignment, since roles can go either way. I might have picked bomb though, just because player 1 is more likely to get NK'ed.
I don't want to lynch Noodle just for being pick 1. He is a power role for sure, but the risk is just the same as anyone else. We would either kill a powerful mafia or lose a powerful town.
If mass roleclaims happen, claims from bottom up has merit. The earliest picker among the living can lie their arse off, but the last person always can.
I still disagree with the idea that mass roleclaims are useless unless they happen on D1. Mass roleclaims serve two main purposes: give the town information (cop, role thief, watcher, tracker, role cop, bus driver, roleblocker, coroner, jailkeeper results) and force mafia to declare the role they must live up to the rest of the game. If mafia pick and received a power role, having to announce their targets each night thus far and continue announcing their targets each day thereafter will go a long way toward ferreting out said mafia.
You're sounding fairly certain that Noodle is town. Just an observation.
Yes, I think the host would allow WIFOA circumstances in a WIFOA game. Masons should only be confirmed when/if they confirm themselves. Barring that, I'm assuming any mason could be mafia.
Roleclaim?
Treestump claiming doesn't always affect the lynch numbers. It depends on the number of players alive. If I'm reading the rules right, a treestump claiming with 18 players alive (17 voters after claiming) will affect lynch numbers. A treestump claiming with 17 players alive (16 voters after claiming) won't affect the lynch numbers.
Lowering the lynch numbers doesn't mean it's the ideal scenario. The person lynched isn't more or less likely to be mafia (which is kind of a requirement for ideal scenario).
A townie treestump claiming effectively lowers the number of townies by 1. A townie treestump not claiming and getting night killed also lowers the number of townies by 1 but also prevents a power role from being killed. Same non-claiming townie treestump can vote up until claiming treestump.
A mafia treestump claiming effectively lowers the number of mafia by 1 - the same as getting lynched. However, and this is a BIG however, the mafia treestump can't be lynched to prove they are anti-town. They may continue to talk and influence others and it becomes exceedingly difficult to prove the mafia treestump is mafia. Also, they can potentially lower the vote number to lynch and lock a townie at L-1. A mafia treestump not claiming is in a pretty good position since it's what a good townie would do. They can run interference for other mafioso with the Ace in the hole of claiming while denying the town a prove/disprove the alignment.
In case you can't tell, mafia treestump is one of the roles I'm most worried about. Look at what happened to the mafia "treestump" in the Half-Life game. It's brutal.
Stop digging my man..
Not really, we're already discussing it so the masons will too. Part of the fun, like a mafia cop outing his buddy to gain town cred could. Introduce a little anarchy. I'd be dissapointed if mafia weren't allowed to pick a mason role. CG already warned the balance might be way off. And we're responsible for that. I hope town was smart and picked roles that would help us instead of going for the powerhouses or treestumps and ending up empty handed.
/end fluff post
Can mafia Noodle do worse damage than townie Noodle could help?
I doubt it. The wording CG used to describe the game seemed to exclude that possibility:
It sounds like mafia didn't know each other until after picks are chosen. They still won't know each others' picks unless they can day talk or CG provided that info when providing the names to each of the mafia.
The treestump of mafia doom is an option I hadn't thought of, but it's a good point. Other than that, I think the main avoidable danger by lynching high would be in nabbing the SK. That said, I just don't think we would do well in trying to lynch based on the list rather than lynching based on play.
I'm with coju on this one, I considered ninja just because it sounded awesome, although in practical use its terrible mainly because theres a possibility that no one choose the watcher/tracker roles so what good would it really do? I feel the same way about the masons though, is there a possibility that one of them could be mafia? Yes. But what are the real chances of their actually being all three masons? Probably slim to none since there were much more lucrative power roles available and the possibility of two people both picking Mason A.
I'm not really devious, but I think logically, and if I were playing mafia I would want to give the mafia a better chance at avoiding mised night kills or being investigated. That being said I had to think of ways to improve our chances with the high possibility of being night killed early on since I was one of the first to pick.
It produces a slightly more successful chance to lynch only if we are one away from a lock, and if the treestump is mafia this could be dangerous since they could produce a lock on a townie rather than a mafia.
Bottom up would be the only useful method as those at the bottom claiming to "not" be vanilla have a high chance of someone at the top calling them out for it. Howerver I think this would also lead to a mass chaos of its own since then we will have tons of roleclaims being thrown around without full confirmation unless everyone speaks up.
Sounds like it to me, or a very convincing "fake"
That what it seems like to me as well, but we should get confirmation on this.
Is that because you were the SK before, or just because the SK could possibly tip the game in a crucial moment?
Sorry, didn't actually respond to Ankeli in that post, I say he would go for the treestump because duh, his avatar is a tree stump, obvious is obvious.
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