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  1. #21
    DiabloWiki.Net Ink Slinger
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    Re: A Full Guide to the First 4 Overworld Maps

    You're missing a Old Keepsake Box behind variable bloc A.
    Otherwise great work.




  2. #22
    IncGamers Member Sex's Avatar
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    Re: A Full Guide to the First 4 Overworld Maps

    Awesome work man, thanks for the detail!



  3. #23
    IncGamers Member ChamPam's Avatar
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    Re: A Full Guide to the First 4 Overworld Maps

    Is it maps of Act1 we dont have seen yet? or is this is Act1 ?



  4. #24
    IncGamers Member HardRock's Avatar
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    Re: A Full Guide to the First 4 Overworld Maps

    This is Act 1, but not all of it. See my first post in this thread for a joined map of the Act 1 overworld.



  5. #25
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    Re: A Full Guide to the First 4 Overworld Maps

    Thanks for the front page alert, Flux.

    Quote Originally Posted by Brokenstorm View Post
    You're missing a Old Keepsake Box behind variable bloc A.
    Otherwise great work.
    Pass me a screenshot of where it's at and I'll update the map.

    And yeah, there's still like, 2 areas I think for the outdoor parts of Act 1. And if Blizzard plays their cards right, these maps won't be TOO useful, because you won't be able to spam game creation to hunt one specific part of the game. We shall see how Nephalem Valor progresses.



  6. #26
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    Re: A Full Guide to the First 4 Overworld Maps

    Quote Originally Posted by TobiasAmaranth View Post
    Pass me a screenshot of where it's at and I'll update the map.
    http://i.imgur.com/l7DuQ.jpg

    Edit: now that we probably have all the Old Keepsake Boxes, I think we can confirm that there is always 2 that spawn per run.
    1 in the old road and 1 in old tristram.



    Last edited by Brokenstorm; 25-03-2012 at 21:07.

  7. #27
    IncGamers Member TobiasAmaranth's Avatar
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    Re: A Full Guide to the First 4 Overworld Maps

    Kay, updated. And you're right, two SHOULD spawn per run. Always suspected as much, with yeah, one in each 'area'. I swear I had runs where there was no second box, but clearly I was missing a few spawn locations. It's not quite worth running 20 games just to see if there's a bug for one of the spawn points. I'm not gettin' paid after all



  8. #28
    IncGamers Member Chaboi's Avatar
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    Re: A Full Guide to the First 4 Overworld Maps

    Wow great job on the post!



  9. #29
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    Re: A Full Guide to the First 4 Overworld Maps

    Let me join the chorus of people saying "thanks this is awesome" Just the sort of info I love to get... something that abstracts away from the randomness while still providing the info.

    Seems like it should be possible to do something like this for cathedral block types and events, though you'd have to make a schematic diagram rather than a map, because of the randomness in layout.

    By the way, the Damp Cellar currently has a variant that is completely empty... no corpse to loot and no enemies either. I and several others have reported this as a possible bug, but it might be working as intended.



  10. #30
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    Re: A Full Guide to the First 4 Overworld Maps

    Just threw together a map of the highland from the beta files. The empty square can be filed with one of the squares outside the map, all the other blocks should be fixed.

    http://i.imgur.com/4awb7.jpg




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