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Got a super unique with the title "eater of vegetables" in the early areas (right before Old Tristram.) Wouldn't attack me, either...
Only found Warriv's corpse once in about 30 times though, same with black mushrooms. Found Gillian's Journal and the other woman's, seem to find one about every other time through.
Also occasionally see presumably neutral NPCs fighting monsters in the Cathedral. They always die by the time I reach them so I have no idea if there's any lore you can get by rescuing them but it helps the game feel alive anyways.
I have found some rare things and some new things they added with Patch 13.
http://diablo.incgamers.com/forums/s...ons&highlight=
However since I didn't get a reply to my thread, I didn't bother to provide more details back then.
Basically Gallows with note is definitely one of the recent additions via Patch 13. There is also some additioanl Journals to be found.
You guys noticed that Cain's Journal actually has the cover art of the Book of Cain? Its graphic changed from a generic open book to the closed, larger sized one after the Book of Cain started shipping a few months ago.
Lots of the rare Elites have Easter Egg names, most of them as of yet unknown origin.
Others have mentioned the Dataminer gravedigger in the crypt.
Grug did a whole article about Groundskeeper McCree, who I have still never seen.
http://diablo.incgamers.com/blog/com...-groundskeeper
I got a different zombie in that location 2 days ago, though. Aaron Bright, Deceased Bard. He didn't sing or create any music, sadly. Just a zombie with Plagued. Fairly non-aggressive.
Larson the Strange, Eater of Vegetables is the non-aggressive zombie you can find on Old Tristram Road.
Bishibosh is sometimes the name for one of the Fallen Shaman skeletons in the Den of the Fallen. I've only seen that name once in that level. You can also get Molten and Plagued bosses there still, even in patch 15; you won't see those anywhere else in the beta at this point. (Sadly; some of the coolest stuff in the bonus "Beyond the Cemetery fence" areas were the higher level boss mods.)
I once got a pack of scavengers in the Weeping Hollow with a purple named "Mange" as their leader. "Vicious Infected Beast" was his title.
Others I'm forgetting. I'll sort my screens and reader mails when I get a chance and post these in a news thing. The amount of such things in the full game is going to be crazy, with at least a dozen odd purple Elites just in the tiny beta content.
If you have screenshots of those Elites Flux please post them. I have a thread where I'm trying to catalog all Elites with flavor texts: http://diablo.incgamers.com/forums/s...es-in-the-Beta
I added Mange to my list.
Monter experience, and the formulas for how it varies in relation to character level and monster level, though I'm probably not the only one who worked that out.
The patch 14 duping method which involved dropping items on ground then leaving and rejoining for free infinite dupes, though I know quite a few people knew of that one, the peoples republic of blizzard issued a blackout order, so it wasn't well known of.
It was a really simple method that involved trading the item(s) to dupe to a friend having them drop them on the ground, then leaving and re-joining the game, your character data seemed to reset to what it was when you first joined, so you had the original back in your inventory (the exact slot it traded from), and the original was still on the ground in the game.
They hot fixed it in patch 14, didn't even require a patch or restart.
I've posted it in a number of places but I'm always up for throwing it out again.
https://docs.google.com/spreadsheet/...lSTc5a1E#gid=1
The Monster Experience page has the easiest to read example of how it works, when monster level = character level you get 100% of the monsters base experience which varies by monster/game difficulty.
For each level lower or higher you get a certain % more, 1 level lower 115%, 2 levels lower, 120%, 3 levels lower, 125%, I think it caps out at 125% at 3 levels lower than the monster, but I havn't tested that in a few patches.
For when player level is higher than monster level, you get 90%, 80%, 70%, 60%, 45%, 30%, 15%, 5%, and then at 9 levels higher than the monster you get a flat rate 1 experience.
Additionally bonus experience from items only takes effect until 5 levels higher, the moment you hit the 30% base monster experience tier (6 levels higher than monster level) you no longer get bonus experience.
Cool spreadsheet, thanks for sharing it.
Bonus XP is added before the adjustment for monster and player level difference, right? So for example when you kill a monster that's worth 100 XP when you're 5 levels above it and having +100 XP on your gear, you'd receive 90 XP and not 145.
I think I just read your post a bit wrong, but basically, if you kill a monster that is the same level as you and it gives 100 base experience, you'd get 100 experience + whatever your equipment gives on top, so yeah the bonus exp from items is added separate.
If you kill it when you are 6 levels higher than it you would only get 30 experience (30% of it's base 100), and no bonus experience at all because you're over 5 levels higher.
Edit: I havn't tested shrine experience, so I'm not 100% sure how that works, but I think shrine experience only takes affect on the base experience monsters give as well, so you'd 125 experience from a 100 base experience monster, then any bonus experience (IE +50 from equipment), would be on top of that for a total of 175 experience per kill.
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