0
Piercing Arrow (renamed to Puncturing Arrow) now only has a 50% chance to pierce, down from 55%.
The reason is that Puncturing Arrow is only better against one solitary target. When you have 2 targets and you want kill one of them as quickly as possible, then Rapid Fire is the better choice.
Again, I don't think that PA should be nerfed. We're comparing a runed, generator skill against an unruned, spender skill and it's still not better in every circumstances, so I think PA is fine as it is.
OK in patch 14 Blizzard lowered pierce to 50%, so HA now does ca. 230% weapon dmg on average. I kinda expected this, but was ultimately hoping that they would buff rapid fire. Oh well at least now RF makes sense to have as a spender and 230% weapon dmg on avg is still a great deal.
http://us.battle.net/d3/en/forum/topic/3123246179#14
Yeah hungering arrow: puncturing arrow will be awesome come release. Unfortunately it kind of overshadows bola shot: volatile explosives, since hungering arrow is also decent at aoe damage, so it seems like puncturing arrow would be better than volatile explosives more often than not.
I wasn't aware that each shot of Rapid Fire divided the overall damage, not sure where that is written but it seems accurate. I don't plan on running calculations but regardless of how sure you may be of your math I'll have to agree with yovargas and say RF dishes out more damage on the SK than HA. The little hp bar going down faster with RF proves it :P
why would you guys want to nerf the skill just because it's good... It still doesn't take the place of the stronger hatred attacks since it's really only good against single targets. And mobs are far more frequent than single monsters so It's nice to have a generator skill that also fills the void of strong single target attacks. Look at the barb's Cleave... that is a much stronger generator skill than hungering arrow, and even that I hope they don't change.
I disagree on this in a AOE setting Bola shot is made to be spread around. when you get good with it you target the weaker parts of the mob you can stick up to 3 monsters before the first bola shot goes off. If the first explosion kills the others with bola shot on them they will explode as well dealing up to 330% damage to surrounding monsters. this is in beta with about 1.5aps.. looking at some of the set gear and uniques before they were taken down, some of us came up with builds that gave up to 4aps. all most 3x the attack speed we can have in beta, so easily that could be 660%+ and the mobs later in game seem to be a lot bigger than what we've seen so far. I think Volatile explosives will be a Very viable option for any one who knows how to use it.
getting so excited thinking of all the viable options. we may actually see variety in this game O.O
Cevilo: If you bolashot three enemies, and the first one explodes and kills the two bola-shotted ones, the explosions do NOT go off. Had to test it myself, because this has always been like I explained, and apparently still is (according to testing).
Comparing runed to unruned is absolutely pointless. It's like saying weapon x with enchant is better than weapon x+1 without enchant.
Rapid fire also get's the added benefit of on-hit effects. It's shouldn't be unclear which one has the higher damage potential.
http://www.youtube.com/watch?v=CF-NT...ature=youtu.be
this is a vid I just made of me using volatile shot. notice how when the initial bola shot explodes, it kills the zombie causing it to explode pretty much the exact same time as the first one (Leaving me to believe damage is taken into consideration before the graphic is shown) also notice that there are 2 craters in the ground from each explosion, meaning it DOSE go off. in other circumstances, say neither monster was killed there would have been more of a delay before the second Bola shot went off.
if any of you are wondering how I have access to Volatile shot (Or strafe for that matter) in patch 14, since there was no wipe any skills left on a character say on them, and are able to use until you replace them with another skill, in that case you no longer can use it.
nm after looking through the damage and numbers I see that it only hits 1 time, but I believe that the other explosions will make the radius bigger for any monsters not caught in the initial blast.
Bookmarks