It's a little early for the next classic ladder, but we would like to see how far we can level by doing cs runs in classic in a group situation.
The most important things are staying alive in hell cs and speed of completing each run. Here's the main elements:
1 blizz sorc to tele and some killing
1 barb for bo and some killing
1 hammerdin for some killing
We have room for 2 more chars, so here's the question, would 2 more pallys be most beneficial for their auras?
I was thinking both pallys would be spec'd to hdins (minus the conc), but since they get their conc aura from the main hdin, they can provide 2 alternate auras and still have max dmg hammers. I was thinking 20pt conviction on one (helps out the sorc a little bit) and the other would be 20pt meditation (whole group can forget about mana needs) or 20pt holy shock (maybe this in combination with conviction would be great, but I'm afraid it's too weak for hell cs). What do you think would be best for classic runs? Or is there another recommendation on aura (thorns?/holy freeze?)
Or should we scrap that and have another barb specializing in just bo, or even some tank barbs who could do physical dmg. I'm actually leaning more towards the pallys.