Awesome! Glad to see it finally put to use, man I love that bow!
I'm also proud that you actually pronounced my name right
...How does one mess it up? Key-Stegs? I've always read it as kest-eggs personally.
As for FoE vs kestie in the MFO, I'm hoping to get all that info to jjscud soon. Just waiting on a couple GoMule readouts and one of you will be able to gloat over the other.
AFAIK, 'effects' like crushing blow, deadly strike, ctc etc only work with the middle two arrows fired by multishot.
By the way, what's the gear and skill setup of artemis? I'm currently working on a faith-powered bowazon, and any help is appreciated.
I was afraid you were gonna say that. Really a shame. Would've been epic to see a dozen bonespears with every volley.
Artemis' gear is:
Faith matriarchal bow
Wartravs (She started the MFO with gores, but since CB isn't as effective with ranged attacks i switched to this. Adds some damage which i hoped would compare to gores CB plus i got some MF which is always good during a MFO. To be honest i didn't really feel a difference between the two, so my advice is to go with personal preference.)
Ravenfrost + rare ring with ll and resists
Crafted amu with ml (The one below was the best i had in that respect. Got good ml and some + skills to boost FA. Only downside is no resists.)
Required Level: 89
Item Version: 1.10+ Expansion
Item Level: 95
+59 to Mana
Regenerate Mana 5%
8% Mana stolen per hit
8% Better Chance of Getting Magic Items
+2 to Amazon Skill Levels
6% Faster Cast Rate
She only has 1 bow skiller in her backpack. Other charms are there to keep resists at acceptable lvls (fire and lightning are pretty high, cold resist is a little in the red). And a gheeds during the MFO ofc.
Merc has infinity, vamp gaze and duriels (thought about going for fortitude, but i like it if the merc is not frozen).
Artemis' skills are:
20 synergy for FA (Is that cold or ice arrow? The one that gives extra damage. The other synergy only adds duration which is virtually nothing as it is cut in half for NM and again for hell.)
6 pierce (enough combined with razortail)
17 valkyrie (enough for her to get a warpike)
Now i'm pumping guided arrow. Thought about getting more in multishot but each point adds to manacost and i've got enough arrows as it is. More points in multishot only makes it harder to leech back enough mana to keep firing. Extra points in GA adds a bit of damage which helps with picking off those cold immune skelletons of Baals second wave. But feel free to use them elsewhere. Other options could be more points in valk, decoy or maybe even critical strike if you'd like.
Edit: Come to think of it. Maybe you're even better of without gores or war travs. Some boots with good resists could free up inventory space and grant you another 1 or 2 skillers. The added FA damage from that is likely to outway the damage you'd otherwise get from the boots.
Last edited by Cyrax; 08-05-2012 at 18:01. Reason: New thought on footwear
Alright, here it is. Watch it to the end as there is a nice find in level 2 as well.
Sadly the Audio didn't work on this one, so you can just imagine what I'm thinking.
It was a really nasty monster roll though, I was just talking about how it was a nice test of what he can handle when it happened.
Nice! Too bad you didn't win your category
@Pijus: that zon is sick on a stick covered in awesomesauce... almost makes me want to make one
@kestegs: you do realize you have an unID'd SC in the midst of your backpack, right?
Last edited by zemaj; 10-05-2012 at 03:56.
It is a shame I didn't win jerk.
Yes, we discussed the fact that I am an idiot running around with an unid SC. You min/max for days building a character with as much MF as possible and then leave him 7mf short