Took another look at each individual quest page, ie:
And had some thoughts. I was holding off on these because they were changing with every patch, but they feel pretty solid now.
A lot of what I had at the top doesn't make sense anymore, like the bonus objectives. Other stuff is bad for reasons I couldn't have known before I got into the beta, so I had some thoughts.
Strategy and Tips section, I implemented that one I think. So if there's little bits about the environment or monsters that people may not have noticed (like Grotesques do AoE damage on death is the example I think I used), or tips about how to predict where an exit of a dungeon will be, stuff like that.
I also would like to have a collector section where we list all of the lore/journal entries and where to find them. Some can be more tricky than others, like Leah's Journal pt. 2 which has to be looted at a fairly specific time and is easy to miss.
Then there's the video walkthrough but I have zero video editing skills, so what we have is what we have so far.
I would also like to use the maps that we have to make a route for how to get to the quest objective, but I'm not too sure that'll make sense in the long run.
And @Brokenstorm, if you see this, how do you want to handle lore book entries? So should I just make a link on the quest page that says "Leah's Journal, Part 2" like it is in-game?