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  1. #1
    IncGamers Member Risingred's Avatar
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    Co-op experience radius

    I couldn't quickly think of a better way to phrase that.A few testers found out the radius you have in order to gain experience from a group kill. The result? Freaking tiny.

    Original thread by Soda with contributions from Bootes: http://us.battle.net/d3/en/forum/topic/4015344228

    Putting in perspective: http://i.imgur.com/tyFgC.jpg


    Last edited by Risingred; 07-02-2012 at 13:46.

  2. #2
    Clan Officer - US West Hardcore Nizaris's Avatar
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    Re: Co-op experience radius

    So I guess this pays credence to "you SHOULD follow your group." It just wouldn't pay off any other way.



  3. #3
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    Re: Co-op experience radius

    This just makes me happy I have made friends on this website who won't run off in every direction like they do in public games.



  4. #4
    IncGamers Member TheDestructor's Avatar
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    Re: Co-op experience radius

    Inferno will likely require a tight V formation anyway.

    But yeah, that's freaking tiny.



  5. #5
    Clan Officer - US West Hardcore Nizaris's Avatar
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    Re: Co-op experience radius

    Bashiok JUST tweeted about this (it's Bashiok happy hour and he's tweeting back with all his might in an hour).

    He said the following:
    You need to be within range (screen and a half or so) to be counted for drops or experience.




  6. #6
    IncGamers Member Zokar's Avatar
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    Re: Co-op experience radius

    I was *just* about to say the same thing!

    here is the link:
    https://twitter.com/#!/Bashiok/statu...65857983307776



  7. #7
    IncGamers Member DECOYBOY's Avatar
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    Re: Co-op experience radius

    Quote Originally Posted by Bowzer View Post
    This just makes me happy I have made friends on this website who won't run off in every direction like they do in public games.
    note to self, run away from snizz.




  8. #8
    IncGamers Member Risingred's Avatar
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    Re: Co-op experience radius

    Quote Originally Posted by Nizaris View Post
    So I guess this pays credence to "you SHOULD follow your group." It just wouldn't pay off any other way.
    Actually my initial reaction was the opposite: full experience for a monster kill in a group game a la D2, but nobody's tested that number set yet.



  9. #9
    Administrator Elly's Avatar
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    Re: Co-op experience radius

    Quote Originally Posted by Nizaris View Post
    Bashiok JUST tweeted about this (it's Bashiok happy hour and he's tweeting back with all his might in an hour).

    He said the following:
    You need to be within range (screen and a half or so) to be counted for drops or experience.
    The images appear to contradict that.

    Drops and experience are the same radius?



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  10. #10
    IncGamers Member shoko's Avatar
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    Re: Co-op experience radius

    I always got something dropped while i were at the defiled crypt and the whole other party (3 people) killed Jondar. I just got to the way point after finishing defiled crypt and picked up the loot.

    Means drops are not affected or only at quest mobs? Can anyone confirm this?



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