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Ok Zgpmf:
Forever Skills:
Inner Sight
Fire Arrow
Impale
Normal Skills:
Charged Strike
Pierce
Guided Arrow
Magic Arrow
Lightning Strike
Weapons: Maiden Spear, Maiden Pike, Short Bow, Long Battle Bow
Equipment:
Light Armor
Skull Cap
Small Shield
Plated Belt
Gauntlets
Light Plated Boots
You can choose 4 weapons total: 1 or 2 have to be class weapons (you have to choose subtypes, i.e. Amazon Bow/Amazon Spear/Amazon Javelin), the other 2 or 3 can be from any weapon class, but not from more than 2 different classes.
Possible Examples:
2x Bow, 1x Amazon Spear, 1x Javelin
2x Amazon Javelin, 1x Bow, 1x Javelin
2x Amazon Bow, 2x Bow
Not possible:
3x Bow, 1x Amazon Javelin
1x Amazon Javelin, 1x Bow, 1x Javelin, 1x Spear
Since I just finished my first Guardian, I'll try this out.
I'll take a completely random if you please, class and weapons included.
Ok then...let me try this.
Necro: Wand2x, and a random weapon please![]()
logoutzero's Paladin
Forever Skills:
Cleansing
Holy Shock
Sacrifice
Zeal (locked Normal skill roll)
Normal Skills:
Holy Freeze
Concentration
Conversion
Salvation
Armor:
Light Armor
Skull Cap
Chain Gloves
Heavy Belt
Greaves
Spiked Shield
Rondache
Weapons:
(Rolled at random 2 Daggers and 1 Bow)
Short Battle Bow
Kris
Blade
Merc:
Act 2 Prayer Merc
Wow! That's a bad weapon roll! Ranger maybe? Or a digglerdin?
Any rerolls? Want to lock a Normal skill forever?
EDIT: Random merc, too?
EDIT2: Rolled you a merc! (see above)
Last edited by Grisu; 02-02-2012 at 06:26.
This looks fun, I've got a lot of other projects already, but what's one more?
I'll decide on my class a bit later I think.
Sure, let's make it interesting!
Thanks Grisu! Sounds hard, and totally random, which I was hoping for. I won't get Amplisa until you roll me a merc, too. Greatly appreciated!
Well, I'm starting this character tonight. The rules say, in order to keep a 4th tourney skill, it must be chosen at the beginning of Normal or Nightmare. I don't want to risk being stuck with a gamble on a main kill skill, so I'll keep Zeal. Honestly, I have bad luck at staying alive with Paladins, so I doubt I'll make it anyway :P
Last edited by logoutzero; 02-02-2012 at 02:58.
coju's Necromancer
Forever Skills:
Fire Golem
Poison Dagger --> Bone Spirit
Lower Resists
Amplify Damage (locked from Normal Skill roll)
Normal Skills:
Revive
Iron Golem
Poison Explosion
Poison Nova
Armor:
Medium Armor
Cap --> Great Helm
Chain Gloves
Belt
Greaves
Buckler
Demon Head
Weapons:
Throwing Knife --> Hunter Bow
Wand
Grim Wand
Not that bad IMO! A pure poisonmancer for normal maybe? Fully synergised? With LR, too? YUmmy! Or a daggermancer? LR with Fire Golem? Lots of possibilities! I'm eager to see your build!
Any rerolls? Want to lock a Normal skill forever?
Last edited by Grisu; 02-02-2012 at 06:22.
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