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  1. #1
    IncGamers Member Vang's Avatar
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    Random Tournament 2012

    Welcome to Random Tournament 2010! I've been hosting these the last few years, and we have had a lot of participation and interesting bad rolls.

    Previous: 2010, 2009 and 2008

    This year has some changes implemented to account for 1.13 being released.

    Rules:

    1. 1.13 For this tournament
    2. Hardcore only
    3. Any player setting is allowed, please no cheese for popping chest.
    4. No MP
    5. Single Pass
    6. All quest do not have to be completed neither do all waypoints need to be activated. Your points will be affected though.
    7. You are allowed to go back to a previous difficulty to complete a quest(Imbue, Socket, etc)
    8. Any merc allowed. They must use your Armor, Helm, Shield, and Weapon if able(So act 3 Mercenary will use your shield type and sword type if you got swords)
    9. Starter equipment may be used.
    10. Replays are allowed, and no maximum tries.
    11. Some one else must roll you up.
    12. You do not have to use any skill you get chosen if you choose not to(for instances you get increased stamina, you can elect not to place a point into it.)
    13. Before you start Nightmare or Hell, you must get a re-roll on your 4 or5 skills(You can elect to do this beginning in Act4/5 incase you want have a non-stop session, or other reasons such as limited internet)
    14.Re-roll: You are allowed to get a tournament skill, weapon, and armor choice rerolled once per character. Example: You get Sash chosen as belt, and choose reroll, it can be anything, including a sash again. Sometimes fate decides for you. Must be done at beginning of character.
    14. Atma/GoMule is allowed as an extended stash only
    15. FAM is allowed
    16. No save and exit when your about to bite the dust.

    Clarifications
    Spoiler


    End date: 3months with no updates.

    Scoring is simplified this year.

    1 point for waypoint(per act: 9,9,9,3,9)
    1 point for quest(per act: 6,6,6,3,6)
    Lowest Level Guardian Wins extreme bragging rights!

    Tournament Specific Restrictions and Rules:

    Website for Rolls:
    http://www.random.org/integers/
    Stat Points: Any work, no sense in limiting yourself in anyway, and upon a respec, you my replace them however.

    Skill Points: You are given three skills that stick with you throughout time. These three are done on a Random 1-3 and then normal tree method so they truely are random as to what tree they show up in.

    Your other 5 are randomly chosen with a 1-3 on a each tree as well. Once the split up is decided, you are given your skill set. Upon reaching NM your skills are once again rerolled and then again upon entering Hell.

    2012 addition: At the beginning of Normal or Nightmare after your roll you may choose one skill to add to your forever list. This will affect the number of rolls in either Nightmare or Hell difficulty(You get to choose one, not one during each difficulty)

    ****Useless skills happen: Meaning something that provides zero benefit to the character(forever skills only count on the initial roll) Examples include: Spears being used with no Javelin with Javelin skills being rolled, Skeleton Mastery with no Skeletons or Revives, etc. IF you can NOT figure out if a skill will be useless or not, please ask!)

    Equipment: To make it interesting I feel it should be changed a little to help out. Armor is now classified as Heavy, Light, or Medium. This allows a more diversified body Armor type, but keeps to the theme of Random. Though it is a 3, 6, 6 split every type is available by act 2.

    Weapons: I'm going to allow 3 Weapons total, from 2 different types. This helps in the case of an Amazon, and allows for more types. In the case of an Assassin or Amazon choosing their class weapon, they are allowed to. Amazon character's can choose each subtype of her skills as well if so chooses while Assassin characters can choose Two claws. This grants each of them four weapon choices due to the +1 from class specific.

    RANDOM CHARACTER RULES: Unless specified to not include, an Amazon rolled gets: Bow, Javelin and possibly Spear depending on Class one. Necromancer gets a Wandx2 and other random, Sorceress gets Orbx2, Staff x2, Paladin gets Scepter(can possibly be x2 if it rolls to be the multi one) Assassin gets Claw x2.

    An example would look like this:

    Vang chooses Barbarian and I choose Sword x2(either one or twohanded) and Javelin.

    My forever skills are chosen(Mind you I assign 1 to Combat, 2 Warcries, 3 mastery for Barbarian, you may assign 1,2,3 to whichever you prefer)

    2-5, 2-2, 1-4, which equate to: Find Item, Find Potion, Stun.

    Next five are: 1-5, 1-7, 2-1, 2-9, 3-1 which equate to: Sword Mastery, Double Throw, Concentrate, Howl, and Warcry. And these five will change each difficulty.

    Heavy Armor
    Leather Gloves
    Skull Cap
    Belt
    Bone Shield
    Leather Boots
    Crystal Sword
    Claymore
    Pilum
    Avenger Guard

    For this roll, I love Warcry, so will choose to keep it as an added forever skill so that during Nightmare and Hell difficulties I only get 4 skill rolls this time.
    You have the ability to reroll one of your Forever skills, Equipment, and Weapon type. Not any of the skills for each difficulty.

    Roll Codes For items (For Armor, 1=Light, 2=Medium, 3=Heavy)

    Armors- Item #Range
    Code:
    Helm #1-9	Armor #1-3		Shields #1-8		Gloves #1-5		
    
    Cap-1		Quilted Armor-L		Buckler-1		Leather Gloves-1
    Skull Cap-2	Leather Armor-L		Small Shield-2		Heavy Gloves-2
    Helm-3	        Hard Leather Armor-L	Large Shield-3		Chain Gloves-3
    Full Helm-4	Studded Leather-L	Kite Shield-4		Light Gauntlets-4
    Great Helm-5	Ring Mail-M		Spiked Shield-5		Gauntlets-5	
    Mask-6		Scale Mail-H		Tower Shield-6
    Crown-7		Breast Plate-L		Bone Shield-7
    Bone Helm-8	Chain Mail-M		Gothic Shield-8
    Cirlet-9	Splint Mail-M
    		Light Plate-L
    		Field Plate-M
    		Plate Mail-H
    		Gothic Plate-M
    		Full Plate Mai-H
    		Ancient Armor-M
    Code:
    Boots #1-5		Belt #1-5
    
    Boots-1			Sash-1
    Heavy Boots-2		Light Belt-2
    Chain Boots-3		Belt-3
    Light Plate Boots-4	Heavy Belt-4
    Greaves-5		Plated belt-5
    Code:
    Class Specific- Item #Range
    
    
    Paladin Shields #1-5	Barbarian Helms #1-5	Druid Pelts #1-5
    
    Targe-1			Jawbone cap-1		Wolf Head-1
    Rondache-2		Fanged Helm-2		Hawk Helm-2
    Heraldic shield-3	Horned Helm-3		Antlers-3	
    Aerin Shield-4		Assault Helmet-4	Falcon Mask-4
    Crown Shield-5		Avenger Guard-5		Spirit Mask-5
    Code:
    Class Specific Continued
    
    Necromancer Shrunken Head #1-5	Amazon Weapons #1-2/1-2/1*	Sorceress Orbs #1-5
    
    
    Perserved Head-1		Stag Bow-1		         Eagle Orb-1
    Zombie Head-2			Reflex Bow-2	                 Sacred Globe-2
    Unraveller Head-3		Maiden Spear-1		         Smoked Sphere-3
    Gargoyle Head-4			Maiden Pike-2	                 Clasped Orb-4
    Demon Head-5			Maiden Javelin 1 or 3*           Jared Stone-5
    Code:
     Katar/Weapons-Item# Range
    Assassin Katar#1-7	Throwing#1-4
    
    Katar-1		        Throwing Knife-1
    Wrist Blade-2	        Balanced Knife-2
    Hatchet Hands-3	        Throwing Axe-3
    Cetus-4		        Balanced Axe-4
    Claws-5
    Blade Talons-6
    Scissors Katar-7



    Code:
    Weapons- Item #Range
    
    
    Swords #1-14	Axes #1-10	Bows #1-8		Scepters #1-3			
    									
    Sword Sword-1	Hand Axe-1	Short Bow-1	        Scepter-1	         	
    Scimitar-2	Axe-2		Hunters Bow-2	        Grand Scepter-2		
    Sabre-3		Double Axe-3	Long Bow-3	        War Scepter-3		
    Falchion-4	Military Pick-4	Composite Bow-4	
    Crystal Sword-5	War Axe-5	Short Battle Bow-5					
    Broad Sword-6	Large Axe-6	Long Battle Bow-6
    Long Sword-7	Broad Axe-7	Short War Bow-7	
    War Sword-8	Battle Axe-8	Long War Bow-8	
    2-H Sword-9     Great Axe-9
    Claymore-10     Giant Axe-10
    Giant Sword-11
    Bastard Sword-12
    Flamberge-13
    Giant Sword-14
    Code:
    Weapons-Item #Range
    Maces #1-8	Polearms #1-6	Spears #1-5	Javelin #1-5
    
    Club-1		Bardiche-1	Spear- 1	Javelin-1
    Spiked Club-2	Voulge-2	Trident-2	Pilum-2
    Mace-3		Scythe-3	Brandistock-3	Short Spear-3
    Morning Star-4	Poleaxe-4	Spectrum-4	Glaive-4
    Flail-5		Halberd-5	Pike-5		Throwing Spear-5
    War Hammer-6	War Scythe-6
    Maul-7
    Great Maul-7

    Code:
    Weapons Contined Item #Range
    
    
    Staff #1-5	Daggers #1-4	Wands #1-4	Crossbows #1-4
    			
    Short Staff-1	Dagger-1	Wand-1		Light Crossbow-1
    Long Staff-2	Dirk-2		Yew Wand-2	Crossbow-2
    Gnarled Staff-3	Kris-3		Bone Wand-3	Heavy Crossbow-3
    Battle Staff-4	Blade-4		Grim Wand-4	Repeating Xbow-4
    War Staff-5


    Last edited by Vang; 02-02-2012 at 14:52.

  2. #2
    IncGamers Member Vang's Avatar
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    Re: Random Tournament 2012

    I'll get it started with a Necromancer with 1x wand and 2x bows.




  3. #3
    IncGamers Site Pal Jcakes's Avatar
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    Re: Random Tournament 2012

    @ Vang: You will need to fix the tables, as there is currently a problem with the [ code] boxes wrapping text. It should be ok if you make the table less wide for example

    Armors- Item #Range
    Code:
    Helm #1-9	Armor #1-3		Shields #1-8		Gloves #1-5		
    
    Cap-1		Quilted Armor-L		Buckler-1		Leather Gloves-1
    Skull Cap-2	Leather Armor-L		Small Shield-2		Heavy Gloves-2
    Helm-3	        Hard Leather Armor-L	Large Shield-3		Chain Gloves-3
    Full Helm-4	Studded Leather-L	Kite Shield-4		Light Gauntlets-4
    Great Helm-5	Ring Mail-M		Spiked Shield-5		Gauntlets-5	
    Mask-6		Scale Mail-H		Tower Shield-6
    Crown-7		Breast Plate-L		Bone Shield-7
    Bone Helm-8	Chain Mail-M		Gothic Shield-8
    Cirlet-9	Splint Mail-M
    		Light Plate-L
    		Field Plate-M
    		Plate Mail-H
    		Gothic Plate-M
    		Full Plate Mai-H
    		Ancient Armor-M
    Code:
    Boots #1-5		Belt #1-5
    
    Boots-1			Sash-1
    Heavy Boots-2		Light Belt-2
    Chain Boots-3		Belt-3
    Light Plate Boots-4	Heavy Belt-4
    Greaves-5		Plated belt-5

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  4. #4
    IncGamers Member Grisu's Avatar
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    Re: Random Tournament 2012

    Great to see you hosting this again! I was going to PM you about it over the next few weeks, but you seemed to have heard the calling

    Quote Originally Posted by Vang View Post
    I'll get it started with a Necromancer with 1x wand and 2x bows.
    Vang's Necromancer

    Forever skills:
    Iron Golem
    Corpse Explosion
    Bone Spear --> rerolled: Teeth

    Normal Skills:
    Poison Nova
    Weaken
    Terror
    Life Tap
    Poison Explosion

    Armor:
    Mask
    Light Plated Boots
    Light Belt
    Chain Gloves
    Medium Body Armor

    Shrunken Head:
    Preserved Head

    Weapons:
    Wand
    Short Battle Bow
    Long War Bow

    Not too bad a roll, I guess (esp. Forever skills) Any rerolls? I'll be unavailable the next 7 hours though...



    Last edited by Grisu; 01-02-2012 at 14:10. Reason: Forgot to roll on Shrunken Heads

  5. #5
    IncGamers Member Vang's Avatar
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    Re: Random Tournament 2012

    Not bad, Just a reroll on bone spear.

    @Jcakes, used your first two, thanks on the update on what was wrong with the codes, couldn't figure it out. Fixed now.




  6. #6
    IncGamers Member coju's Avatar
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    Re: Random Tournament 2012

    Oh wow.I have no clue what is going on. None.I may need to look at this on my computer instead of my phone as this looks pretty tricky.

    I want to play a Necro, I choose that, right?
    Now, I choose two weapons that I can only use?
    I under stand that some one else rolls the rest for me, and I get to reroll some for some reason...

    (pretty much everything past "however"in the stay point clause, I am not registering)



  7. #7
    IncGamers Member Drewgie's Avatar
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    Re: Random Tournament 2012

    @Vang: re-rolled bone spear for you. Teeth Sorry about that mate.




  8. #8
    IncGamers Member Drewgie's Avatar
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    Re: Random Tournament 2012

    I'll take a sorceress 2x orbs 1x bow




  9. #9
    IncGamers Member Grisu's Avatar
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    Re: Random Tournament 2012

    Quote Originally Posted by Drewgie View Post
    I'll take a sorceress 2x orbs 1x bow
    Drewgie's Sorceress:

    Forever Skills:
    Hydra
    Fire Bolt
    Frozen Armor --> Fire Wall

    Normal Skills:
    Chain Lightning
    Telekinesis
    Chilling Armor
    Blaze
    Teleport

    Armor:
    Medium Armor
    Greaves --> Chain Boots
    Belt
    Gauntlets
    Kite Shield
    Circlet

    Weapons:
    Eagle Orb
    Smoked Sphere
    Composite Bow
    Short War Bow --> Long Battle Bow

    Any rerolls?

    Hydra+Firebolt would be good if I had rolled Fireball, too...the normal skills pretty much suck except for Teleport. IMHO sorceress is the class who has the most disadvantages because of the random rolls (she relies heavily on synergies...)

    If I got the 2007/2008/2009 rules right, you get another bow roll though, because one class item is rolled in any case (orbs in your case). Is this right Vang? There's no ruling on class-specific items in this ruleset...

    EDIT: Added rerolls, 2nd Bow roll and helmet - sorry that I forgot the helmet, my rolling skills are a bit rusty, it seems...



    Last edited by Grisu; 01-02-2012 at 15:19.

  10. #10
    IncGamers Member Grisu's Avatar
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    Re: Random Tournament 2012

    @Vang, sorry, forgot to roll your Shrunken Head: It's Preserved Head. Edited it into the roll post.

    @coju: Yeah, it's a bit tricky at first, but after the third or fourth Random tournament you'll get used to it
    You are right - you can choose your character, although some want them random as well. You can also choose 3 rolls on your weapons from 2 types, e.g. "2xwand, 1xstaff" or "1xJavelins, 2xThrowing weapons". Then the specific weapons are rolled at random.




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