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  1. #1
    IncGamers Member
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    Diablo 3 Market Tracker

    The main stat listed is the exchange rate between gold and USD, shown as how many gold/dollar. Beneath this stat is a series of three inverted exchanges, showing dollars/gold for various counts of gold. And these values aren't close to what is expected, they are exactly the inversion of the main stat. Which means they are not a sample drawn from the game.

    It has been pointed out in the beta forums that the auction house does not charge the player as advertised. There's a youtube of a guy who goes to buy 193 fallen teeth, for which he is charged 193B, but then he goes to buy 194, and the charge jumps to 203. Over the course of about 20 seconds he repeats this same experiment, with these same values, and gets the same result.

    The results of the above experiment demonstrate that it is wise to actually measure the values, rather than assume they will fall in line with what is predicted according to theories and assertions.



  2. #2
    IncGamers Member
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    Re: Diablo 3 Market Tracker

    Please take a minute and read all the back post on the main Markets page on purpose and function of the Market tracer.



  3. #3
    IncGamers Member Pheal's Avatar
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    Re: Diablo 3 Market Tracker

    We don't update it right now since it's only the beta and there's kind of no point in doing so. When you buy items, it draws them from a pool of different prices (lowest to highest) and adds up the prices for a grand total for your complete request. What we have on the front page is only a sample and might change until retail release since we will be tracking more than just gold. These prices will mostly be based on day average, 10 trades average and current price when the data is gathered so people can get a bigger view of how the market develops.



  4. #4
    IncGamers Member Azzure's Avatar
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    Re: Diablo 3 Market Tracker

    Quote Originally Posted by AngleWyrm View Post
    The main stat listed is the exchange rate between gold and USD, shown as how many gold/dollar. Beneath this stat is a series of three inverted exchanges, showing dollars/gold for various counts of gold. And these values aren't close to what is expected, they are exactly the inversion of the main stat. Which means they are not a sample drawn from the game.

    It has been pointed out in the beta forums that the auction house does not charge the player as advertised. There's a youtube of a guy who goes to buy 193 fallen teeth, for which he is charged 193B, but then he goes to buy 194, and the charge jumps to 203. Over the course of about 20 seconds he repeats this same experiment, with these same values, and gets the same result.

    The results of the above experiment demonstrate that it is wise to actually measure the values, rather than assume they will fall in line with what is predicted according to theories and assertions.
    The values are measured directly from the AH. They are collected every X hours (to be determined). In the retail game, commodity prices won't move as quickly as we are seeing in the Beta (at all), there will be potentially millions of commodities in the pool. I have written a few articles on how this works, but I highly recommend reading this one: The Currency Market in Diablo 3
    (note that commodities work in exactly the same way)
    It explains what causes the price movements you noticed above.



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