Right now every point of dext gives 0,1 % dodge chance. That means that with 1000 dext u get a 100% chance to dodge, something really easily achievable at lvl 60 atm probably. Of course something like that cant be true. Can someone with beta access test if there is a hard cap or diminishing returns as u get to higher percentages of dodge. Thx.
I dont have beta. But couldnt it mean +x% increased chance to dodge? Lets say your chance to dodge normal attacks is 30%, now you have 1000 additional dex, thus +100% of your normal dodge rating - giving you 30%+30%=60% dodge, not 130%.
i suppose we should w8 and see. But if u check a wizard pic lvl 31 that i cant find right now :P u will see that it doesnt scale differently with lvl. I find more probable for it to have a hard cap at around 50%.
I'm interested in this topic. Before, it was simple. Multiplicatively stacking sources of dodge that leads to natural diminishing returns. If you have 50% dodge, and you get another source that has 60%, the second source will only give you 30%.
With the new way dexterity works, it will be interesting to know what they do, especially considering it is the primary stat for monks, who already have mantra of evasion and other sources of dodge.